shadow said:
Okay, 3.5e has been out for about a year more or less. After a year of playing with the new rules, what is everyone's opinion? Have the revised rules vastly improved the game? Are you disapointed by them? One year later, what do you think?
I'm still mad about weapon sizes. I've seen arguments on both sides, and concluded that it was not really that broken, especially when common sense was applied. However, common sense is not the 3E way, so more rules were added.
Bard being the Gnome's favored class. Come on! I've been playing D&D too long to like that.
I dislike the "squares" orientation of the movement rules, but understand in hindsight when looking at the miniatures game. It hasn't affected gameplay too much, as my group was already counting squares for everything already, so I'm pretty neutral on it.
I like the 3.5 DR rules, but was already playing it that way anyway.
I kept the missle fire cover rules from 3.0.
I can't discern if removing partial actions makes any difference.
I've actually played more 3.5 D&D in the past year than I played 3.0 in the previous years. So I'm much more familiar with 3.5 than I am with 3.0, as I have gotten way more in depth with it. So except for the relativley minor things listed above, I really *can't* form an quantitative opinion of the change in mechanics. I simply didn't gain an equal amount of experience with 3.0 (particulalry at higher levels) to make what I call a well-founded judgement.
Vast improvement? No.
Disappointed? Well, I could have used the $90 for something else.
I would have liked to have gotten some more mileage out of 3.0. I don't think my gaming experience is any better or worse now that we play 3.5, just slightly different. So in that respect, I wish I would have kept the $90 and kept playing 3.0, as I really don't think I am getting anything for that $90 besides "being current". As a guy who stills plays 1E AD&D and basic/expert, being current doesn't really matter much.
Overall opinion: slightly negative.