3.5e One Year Later

I am definitely also a big fan of 3.5.

Pro's
Fighters are no longer below par. You really did not need a fighter type in 3.0.

Rangers, Bards, and Monks play a lot better both in power and style. Bards in particular were nearly worthless in 3.0.

The 3.0 haste, harm, and heal had to be fixed. I still can not believe they play tested these spells. The animal buffs also needed the durations reduced. Haste & Polymorph still tend to be one the first spells cast thou. :\

The DC changes allow the less magically inclined classes to be viable longer. After all a fighter has to pay a feat to be +1 with just one weapon.

Psionics finally mesh seamlessly into the game. You finally have a set rules that can do Indian yogis and Chinese mystics. :)

Con's
The sacred cow paladin (still LG only) with the knight in shining armor on the summon able horse. Talk about a stale stereotype. The Holy warriors from Green Ronin are still so much better.

Wizard specialization really hurts now. In 3.0, specialization was maybe too easy. Of 8 wizard characters that I know, only 3 are specialists. Illusion and Enchantment definitely seem to be the favored schools to give up.

-Psiblade
 

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