hong said:
Please not to insult the homeland of our esteemed moderator Darkness, "Kaeyoss", if that is your REAL NAME.
I'm not insulting any country. But obviously that's the country where such beasts as mind-effecting-immune-fighters are bred (and without giving it genes from any beast that has such an ability itself). They are probably world leading in genetic engineering.
Pretty poor attempt to draw the mods on your side, btw...
hong said:
Blame Kaeyoss for not actually saying anything and thus opening himself for a FINISHING BLOW.
Oh. I'm awfully sorry. I must have missed the "you have to answer to any posts right away" clause in the terms of use of these boards.
I think it's where Saarkraut comes from.
1.: There's no such thing as Saarkraut. At least not in Saarland itself
2.: What was that part about not insulting countries?
Ferox4 said:
Where is Saarland anyway?
If you don't know already, I won't tell you
Ferox4 said:
I still think Hold Person is fine as it is.
Same with me. Pushing it to 3rd level would not hurt, but even at 2nd it won't kill the game
So what if a 3rd Level Cleric takes Spell Focus, Greater Spell Focus and has an 18 WIS to making his saving throw Will DC20? You think it's imbalanced because a 10th level fighter with a +6 Will save has a lowered chance to avoid being held. It's a fighter!
Funny thing how people say things are unbalanced: They take a low-level, but min-maxed character and put him against a high-level, but poorly created character, which greatest weakness is the feature in question, and call it unbalanced.
Our fighter in question can take a higher wisdom to raise his will save (making compromises in other areas), and there are items that increase your saves. So the DC could well be +10.
On the other hand, not to many clerics out there have wis 18 and both spell focus and greater spell focus.
I mean, I could also create a fighter 3 with high str and the right feats and let him use poison to attack a wizard 10 with low con. He will probably hit (because the wizard has a bad AC) and the 3d6 con damage (of the poison) will kill the mage (save-or-die situation, 3rd-level char killing 10th-level char) and therefore "proof" that poisons are unbalanced
Personally, I think the problem is the CdG - not the fact that it can be taken, but the fact that one needs to make a save or die afterwards (we don't use the save or die on the CdG - it's just a critical).
Well, it is even more severe than scoring a crit. After all, you can cut that bastard's throat, and that's a surefire killer, IMO.