airwalkrr
Adventurer
I don't know why anyone complains that turn undead rules are needlessly complicated. It is a nice simple mechanic that is fairly balanced. It requires one tiny little table as opposed to the huge table in previous editions.
The one problem I can empathize with is wanting minor undead to die off with a turn attempt. If so, I suggest simply using the turning variant from Complete Divine which allows you to deal 1d6 per cleric level (save for half) to undead within 60 feet with a turn attempt.
The one problem I can empathize with is wanting minor undead to die off with a turn attempt. If so, I suggest simply using the turning variant from Complete Divine which allows you to deal 1d6 per cleric level (save for half) to undead within 60 feet with a turn attempt.