3% Of Hasbro's Workforce Laid Off

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In recent weeks, WotC's Chris Perkins and Jeremy Crawford both left the company--they have both now joined Critical Role's Darrington Press. Dungeons & Dragons VP Jess Lanzillo also announced her departure this week, and Todd Kenreck revealed that he had been laid off.

While this is a mix of voluntary departures and lay-offs, it seems that these folks are not alone. 3% of Hasbro's global workforce has been laid off, according to the Wall Street Journal. That amounts to about 150 of its 5,000-strong staff.

In April, Hasbro warned that the current US tariffs would lead to layoffs.

In 2023, Hasbro cut nearly 2,000 staff, including Mike Mearls and in 2024 let go "less than 100" employees at WotC. Earlier this year, 90% of D&D's Project Sigil team was laid off, including Andy Collins.
 

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Not really. Their warehouse staff are not well-paid.
It works like this: businesses replace humans with AI. Humans do not get payed, therefore have no money to spend on the things the businesses provide. So the businesses pay the AI, so the AI can buy stuff. This has the advantage that since the AI only needs virtual goods (see: NFTs) there are no shipping costs.

Meanwhile, humans go back to being hunter-gatherers.

And everyone is HAPPY.
 







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