3 players: scale down or double up?

With the encounter guidlines being what they are, being so formal and such, the math works out that a 3 person party should be two levels higher than a 5 person part. Even at that, you will be slightly weaker.

The wife and I decided to allow higher ability scores, and run things 2 levels lower, and see how that works out.

Edit - The reason we approached it this way, is that the wife doesn't want to design adventures from the ground up every time, and we were looking for a way to just plug in a 3 person party in a published module. :)
 
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