takasi
First Post
Qualidar said:I still don't understand the whole vibe. Are you in a college game club, or something? Why are there so many people?
It's the monthly D&D meetup for our area.
Qualidar said:I still don't understand the whole vibe. Are you in a college game club, or something? Why are there so many people?
Nonlethal Force said:I suppose that to be fair I should also post my character creation guidelines as well since I critiqued the others:
Race: Any CORE + XPH (Elan, Maenad, Xeph only) + Homebrew (4 races, most with mental bonuses/penalties)
Character Gen: 32 point buy.
Books allowed: CORE + {All Complete but CPsi, Dragon Magic, XPH, Draconomicon, MotP (with 3.5 fixes), PHB II, UA, and BoED} Anything within the {} is 99.9% allowed but must be cleared with the DM before assuming it can be taken.
Death Penalty: As RAW, although I like ThirdWizard's system.
Replacement: Just roll up a new character. Wealth from dead character is lost to the party (assumed to be part of the burial ritual or some other ad hoc explanation).
Switching Characters: Never came up in game.
I run an expansion slot system similar to the OP's, but characters in my campaigns get 1 expansion slot per character level, and can get an "advance" of 3 slots at character creation to play a non-core race and class, and get a non-core feat.IceFractal said:For instance, a Shadow-Magic user (from ToM) using metashadow feats isn't any more exotic than a regular Wizard using metamagic feats. However, the Shadowmage would have to spend another unlock for every metashadow feat, in addition to the ones they used to unlock the race.
IceFractal said:With the RPGA, I accept the extra rules as a necessary evil for keeping thousands of characters intercompatible. However, for a home game, not my cup of tea. Not only do they add a lot of extra book-keeping, and add a level of formality and restrictions I don't find enjoyable, but they are rather unfair for non-core classes that have their own systems attached.
For instance, a Shadow-Magic user (from ToM) using metashadow feats isn't any more exotic than a regular Wizard using metamagic feats. However, the Shadowmage would have to spend another unlock for every metashadow feat, in addition to the ones they used to unlock the race.
smerwin29 said:This is only true to a point. Rules elements that are in the book where a class first appears are also unlocked to avoid the situation you describe. For example, if you play a warlock you get all the invocations in Complete Arcane, but you still have to unlock invocations appearing in other sources.
Remember too that a player also can use RPGA Player Reward Cards in addition to those expansion slots. Some of the cards open up a great deal more, making the system less restrictive than it might first seem.
I do agree that in a home campaign where there are a limited number of players, I would probably just do the ad hoc approval of non-Core elements, but I can understand how some players' styles would make using an expansion slot system less confrontational. And believe it or not, there are a large number of players who absolutely love the expansion slot system. To them, the creation of a character through such a system is as much a part of the game as the game itself.
Shawn
wildstarsreach said:Here's the problem as I see it for the expansion slot of some form. I've played in campaigns it's up to the DM and one player has more favor with the DM and gets what they want while all else being equal, other players do not. By using the expansion slot system, it makes this kind of thing less likely to happen. It won't eliminate it but will produce more fairness.