3.X Zombies: How Can They Be More Of a Threat?

Presto2112

Explorer
You know it. I know it. Current edition zombies are friggin pushovers, unlike movie zombies - those nigh unstoppable, animal intelligence, burst of speed, death-spreading killing machines!

What can be done, stat-wise, to make PCs fear zombies?

Here are a couple of my ideas...

1) Once per minute, give them the ability to charge at up to triple their base speed.

2) All zombies have a bite attack which, if the victim fails a Fortitude Save, rapidly drains the victims Con. The victim becomes a zombie when its Con score reaches 0.

Comments? Additions?

Also, what would adding these two extra things do to a zombie's CR?
 

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I don't know. D&D zombies are just mindless animated corpses, rather than the flesh-eating Romero style zombies.

I agree with the bite attack but depending on the level and equipment of the party, they would need a decent BAB and the save for CON loss should be slightly higher than normal to make them the nessecary threat.
 


Presto2112 said:
There was something in the 1E Monster Manual 2 called the Juju Zombie. Was that ever updated to later editions?

Yes. IIRC, it was in one of the FR books. Unapproachable East maybe.
 


Libre Mortis has some great variant zombies in the back of the book. Some cam move and attack in a round, some carry disease, some have a bite attack, and so on. Also Corpsecrafter feats allow the folks who make zombies to deadly them up a little.

--Z
 


One approach is to template Ghouls a bit. Ghouls are fast, smart, infectious, and getting into a position where multiple ghouls is making a full attack on you is basically death for a character without an absurd Fort save.
 

Green Ronin's Advanced Bestiary has stats for a "dread zombie" template. It gives them brain-eating if they successfully grapple you! (If they successfully pin you, the next round you make a fort save or get your brain eaten. Zombies might work together on the grapple.) This alone made my zombie encounters 300% more fun.
 

I do believe that you have just sold one Advanced Bestiary for Green Ronin! To the subject at hand, though. . .

There are certain things that D&D, by design, simply doesn't do well. It can do them, yes, but only with a significant application of elbow grease and, even then, the results often feel forced. This very issue (weak-ass zombies) is in part what prompted my thread about exploring settings with alternate systems about a week back. Zombies in Ars Magica, for example, are fearsome.

There is a lot of stuff (including zombie survivial horror) that I'd like to do in D&D settings but which D&D supports rather poorly, largely due to the rapid upward power spiral of PCs. I believe that the creature advancement rules in the MM were (at least in part) a direct response to this particular issue. Sadly, they're kind of half-assed and few people use them.

I truly hope that more concrete guidelines for creature advancement or building are part of 4e.
 

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