Scribble
First Post
shilsen said:If you're trying to pull off the swarming aspect without using the mob template, just give zombies something like an untyped +1 to hit, damage and grapple checks for every additional zombie threatening the target. That can get very ugly very fast for people who are surrounded.
That's my thoughts exactly... Here's a Zombie build which uses powers created by Mike Mearls for the Iron Heroes Bestiary... (I changed them from feats to powers...)
Throw a whole bunch of these guys at the party... enough to surround them in several layers of zombie goodness... Let the zombies surround, then initiate a grapple with a couple while others simply attack.
Code:
[b]Zombie[/b] (Human Commoner) [b]CR: ?[/b]
Neutral Evil, Medium Undead
[B]Init:[/B] -1 [B]Senses:[/B] Dark Vision 60’
[B]Languages:[/B] None
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[B]AC:[/B] 11 , [i]Touch[/i] 9 , [i]Flat-Footed[/i] 11;
[b]Miss Chance:
HP:[/b] 16 (2d12HD + 3) [b]DR:[/b] 5 / Slashing
[b]Immune:[/b] All mind-affecting effects, poison, sleep
effects, paralysis, stunning, disease, and death effects.
Damage to its physical ability scores (Strength, Dexterity,
and Constitution), as well as to fatigue and exhaustion
effects. Not subject to Critical hits, non lethal damage,
ability or energy drain.
[b]Resist:[/b]
[b]Fort:[/b] +0 [b]Ref:[/b] -1 [b]Will:[/b] +3
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[b]Speed:[/b] 6 squares (Can’t Run)
[b]Melee:[/b] Slam +2 (1d6+1)
[b]Melee:[/b] Bite +2 (1d6+1)
[b]Space:[/b] 5 [b]Reach:[/b] 5
[b]Base Atk:[/b] +1 [b]Grp:[/b] +6
[b]Atk Options:[/b] Sneak Attack (+1d6)
[b]Special Actions:[/b]
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[b]Abilities:[/b] Str 12, Dex 8, Con 0, Int 0, Wis 10, Cha 1
[b]SQ:[/b] Single Actions Only, Undead Traits
[b]Feats:[/b] Toughness, Improved Grapple
[b]Skills:[/b]
[b]Advancement:[/b]
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[b]Continuous Assault (Ex):[/b] When one zombie falls, as
a swift action, any other zombie occupying an adjacent
square can move into the fallen zombie’s place. This does
not provoke an attack of Opportunity.
[b]Overwhelming Assault (Ex):[/b] The zombie gains a +1
bonus to hit for every ally zombie that threatens its target.
[b]Strength in Numbers (Ex):[/b] +1 Dodge Bonus for every
ally zombie threatening its attacker.
If you're really mean, and want to do the whole movie effect:
Code:
[b]Bite of The Zombie(Su):[/b]Any humanoid or giant hit by a
zombie's bite attack must succeed on a DC 15 Fortitude
save or become a zombie within 1d4 hours.