Wik
First Post
You know, in a game I ran about two years ago, the PCs were around 3rd level and approaching a "city of the dead". I think it was actually known as the "city of the flesh eaters".
Anyways, it was a cold rain, and they knew something bad was on it's way. That night, the party of five made camp, and put two people on guard while everyone else hunkered down inside their tents.
A group of eight zombies approached the group through the underbrush, making a fair amount of noise. Each round, I had the watch roll listen checks - and two watchmen failed DC 8 listen checks. Three rounds in a row.
The zombies SURPRISED the group, got in a surprise round, and overwhelmed one of the guards, forcing him to the ground. The group put up a very close fight, and everyone was on the edge of their seats. Crossbow bolts were just being swallowed up by zombie flesh. The warmage's blasts were only hitting one at a time, and they were so close that he couldn't use his area effect attacks. And they just kept pressing in...
The moral of this story? If the zombies get the surprise on the group (and how many zombie movies do we see where this happens? I think all of them), the encounter can get much tougher. Now, if you have high level groups, zombies aren't going to be much of a threat - that's kind of how the game is supposed to work. But, using RAW, zombies can still be pretty tough.
Also, remember that in most zombie movies, it's pretty easy to fight zombies, until they outnumber you or get the jump on you. And that is perfectly mimicked in D&D - even 5th level characters will have to fight hard against zombies if they get close and attack in waves.
Anyways, it was a cold rain, and they knew something bad was on it's way. That night, the party of five made camp, and put two people on guard while everyone else hunkered down inside their tents.
A group of eight zombies approached the group through the underbrush, making a fair amount of noise. Each round, I had the watch roll listen checks - and two watchmen failed DC 8 listen checks. Three rounds in a row.
The zombies SURPRISED the group, got in a surprise round, and overwhelmed one of the guards, forcing him to the ground. The group put up a very close fight, and everyone was on the edge of their seats. Crossbow bolts were just being swallowed up by zombie flesh. The warmage's blasts were only hitting one at a time, and they were so close that he couldn't use his area effect attacks. And they just kept pressing in...
The moral of this story? If the zombies get the surprise on the group (and how many zombie movies do we see where this happens? I think all of them), the encounter can get much tougher. Now, if you have high level groups, zombies aren't going to be much of a threat - that's kind of how the game is supposed to work. But, using RAW, zombies can still be pretty tough.
Also, remember that in most zombie movies, it's pretty easy to fight zombies, until they outnumber you or get the jump on you. And that is perfectly mimicked in D&D - even 5th level characters will have to fight hard against zombies if they get close and attack in waves.