Cthulhudrew
First Post
Presto2112 said:You know it. I know it. Current edition zombies are friggin pushovers, unlike movie zombies - those nigh unstoppable, animal intelligence, burst of speed, death-spreading killing machines!
What can be done, stat-wise, to make PCs fear zombies?
Guess it depends on what kind of cinema zombies you're looking for. You mention "burst of speed", which isn't traditionally zombie-like, but more "Nu-Zombie" (Dawn of the Dead remake, notably, and a couple of other recent zombie pics).
If you're going for traditional zombies, I'd suggest probably not changing anything but their numbers- Zombies aren't necessarily frightening because they are impossible to evade or destroy, they're scary because there are just so damned many of them that you can only run so far before they get to you and you get worn down from running. They're inevitable, like death.
You might also add some kind of zombie-disease ability (similar to a mummy's rot, I'd say) that they spread.
Otherwise, I think they pretty much work as is.
The real difficulty comes with the ease of clerical/divine retribution against undead in D&D, which is something that doesn't exist in the movies. Sheer numbers (above) is one workaround- there's just too many to turn. Making them into a strange form of disease (and not undeath)- like the "zombies" of '28 Days Later' would be another workaround.