That's not correct, as multiple posters have pointed out. Nothing in Moldvay Basic or Gygax's PHB suggests that demihumans and humans have different speeds.they always had a slower speed than human and other medium sized creatures this for the last 40 years!
What, so no one ever immersed in Moldvay Basic or Gygax's AD&D - ie the two editions that were being played at the height of D&D's populratity?Uniform speeds wrecks immersion
Relyng on genre considerations? (That's how I worked out whether or not it was plausible for a paragon dwarven fighter/cleric to stick his hands into the forge to help with the refashioning of a dwarven artefact.)Without verisimilitude, how does a GM make a player-predictable ruling when the game steps outside the written rules?
I think the answer for people who want more "verisimiltude" in their game is to calculate base speeds based on stats. Here's your formula:
(((2* Strength) + Dexterity) / 6) * 5 (round down)
Here are some sample stats and speeds:
18 str, 12 dex : base speed 40 (typical fighter?)
12 str, 18 dex : base speed 35 (typical rogue?)
10 str, 10 dex : base speed 25
9 str, 14 dex : base speed 25 (wizard?)
Of course, this doesn't take into account size, which would be a factor in some way. nor indiviual height/stride length. It's also a simplification of speed just to provide some differences
It's not something you want to see in a "basic" player's handbook.
edit: starting characters' speeds might be even lower, depending on ability score generation method.
As a matter of verisimilitude, halflings exist in real life (the term is over 200 years old and has been used to describe dwarfism), and they do not run either as fast as your dog, or a normal height-unchallenged person, even most children can outrun them.
I wonder how much speed even matters for anything but battle situations. In battle, I think everyone will run to catch up with the enemy where needed, so small folk may be faster.One big question is if smaller characters would run more or not during combat. I think they might be forced to move a bit quicker in combat. In fact, being smaller might even afford them more of an opportunity to do so.
Dwarf players might not like that![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.