Marc_C
Solitary Role Playing
1" square = 1" miniature base (square or round) = 3.33 feet (edit: approx. 1 meter). I had completely forgotten about this. Gygax wargaming roots are all over this.
3.33 feet per square makes perfect sense. If you stand and half-extend your arm as if you are holding a sword it comes out to about 18-22 inches (shoulder to the hand). Double that you get approx 3.33 feet of occupied space. The sword extends beyond the 3.33 feet zone to threaten the adjacent squares.
Three men standing side-by-side in close formation, in a 10' corridor, can attack the 3 enemies in front of them. Three other men standing behind can also thrust the enemy using spears. At that scale Gary's beloved pole-arms can be used to pierce from the third rank.
Considering Gary's parties were large and had henchmen, a well prepared party of 9 men can attack 9 times against 3 enemies in a single round. That's a ratio of 3:1. I like those odds in battle!
That is why the AD&D system uses Group Initiative and not Individual initiative. It also makes area spells very powerful in a 10" wide corridor against enemies who are in close formation!
3.33 feet per square makes perfect sense. If you stand and half-extend your arm as if you are holding a sword it comes out to about 18-22 inches (shoulder to the hand). Double that you get approx 3.33 feet of occupied space. The sword extends beyond the 3.33 feet zone to threaten the adjacent squares.
Three men standing side-by-side in close formation, in a 10' corridor, can attack the 3 enemies in front of them. Three other men standing behind can also thrust the enemy using spears. At that scale Gary's beloved pole-arms can be used to pierce from the third rank.
Considering Gary's parties were large and had henchmen, a well prepared party of 9 men can attack 9 times against 3 enemies in a single round. That's a ratio of 3:1. I like those odds in battle!
That is why the AD&D system uses Group Initiative and not Individual initiative. It also makes area spells very powerful in a 10" wide corridor against enemies who are in close formation!
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