Deset Gled said:To reach its interpretation, the FAQ states that the rules were in error when they used the term "adjacent", and that the term "natural reach" should be used instead. Since "adjacent" is a defined game term that means something very different than "natural reach", this change can only be made in an errata document.
The FAQ ruling is certainly reasonable and logical, but the explanation it gives is not valid.
Translation: We are changing the rules without issuing errata, and are blatantly disregarding the Primary Source Rule. Therefore, nothing we say here has any practical value.
Q: How do reach weapons work if they are of a different size than the creature wielding them? Say, an ogre wielding a S or M glaive, or a human with the Monkey Grip feat wielding a L ranseur? What is the reach for each situation?
A: ...A human (M) wielding a L or larger reach weapon would be able to attack a creature 10' away (but no further), and would not be able to use the weapon to attack a creature 5' away (as normal for a M creature wielding a reach weapon)...
The Player's Handbook isn't as clear on this as it could be, although an example of reach in action on page 113 provides pretty strong support: "A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away..." [italics added by Sage] While this reference doesn't mention the ability to wield a reach weapon larger than the appropriate size, allowing such a weapon to grant reach to its wielder is a reasonable extension of the spirit and intent of the rule. [boldface mine]
May I invite you here to discuss? There is argument aplenty on brokenness and no need to involve another thread.Flipguarder said:The spiked chain is really broken because of what it is, a mobile contortable, long weapon which has spikes running all the way down its length. If I was a dm and wanted to fix it, Id make it do much less damage. like 1d4. Or you know what, how about its only 5ft long?
Just another spiked chains are broken thread.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.