Aberzanzorax
Hero
Forked from: Adventures that are NOT dungeon crawls.
I've read a lot about how people find that not enough adventures in 4e aren't dungeon crawls (i.e. too many are dungeon crawls).
I'm wondering if I'm (and others are) being unfair to 4e. Are there adventures in other editions (any other D&D edition, not just 3e, but please include 3e as well) that meet the "not a dungeon crawl" criteria?
How plentiful are they?
Please also include third party publishers as well, don't limit yourself to TSR or WotC.
Thanks!
Here is the criteria I used for "Not a dungeon crawl" in the other thread:
"spread encounters out a bit, mix in more investigation or puzzle elements and less combats strung back to back"
"a sandbox style adventure"
"a nice mix of action and intrigue. I would like to see different factions jumping into the adventure, and create interesting choices for the players."
"character choice driven modules where the plot informs the choices of the characters"
"more than a string of encounters"
"heavier role-playing, detective work, and intrigue"
"adventurers get to make meaningful choices and their relationships with people matter too"
I just want adventures that aren't "go here and kill stuff" and also have "make choices and it matters...not make choices and you still just go here and kill stuff."
Aberzanzorax said:Well, what about other editions, (all editions, not limited to 3e)?
I'm going to fork the thread with that in mind.
I've read a lot about how people find that not enough adventures in 4e aren't dungeon crawls (i.e. too many are dungeon crawls).
I'm wondering if I'm (and others are) being unfair to 4e. Are there adventures in other editions (any other D&D edition, not just 3e, but please include 3e as well) that meet the "not a dungeon crawl" criteria?
How plentiful are they?
Please also include third party publishers as well, don't limit yourself to TSR or WotC.
Thanks!
Here is the criteria I used for "Not a dungeon crawl" in the other thread:
"spread encounters out a bit, mix in more investigation or puzzle elements and less combats strung back to back"
"a sandbox style adventure"
"a nice mix of action and intrigue. I would like to see different factions jumping into the adventure, and create interesting choices for the players."
"character choice driven modules where the plot informs the choices of the characters"
"more than a string of encounters"
"heavier role-playing, detective work, and intrigue"
"adventurers get to make meaningful choices and their relationships with people matter too"
I just want adventures that aren't "go here and kill stuff" and also have "make choices and it matters...not make choices and you still just go here and kill stuff."