Bendris Noulg
First Post
Actually, read the section in the PH about multiclassing. It states clearly that the Player simply picks another class, although the DM might have certain restrictions, conditions, etc. On top, WotC has an entire board, one of their busiest, dedicated to Players getting exactly what they want when they want without hampering or restriction, while threads about restricting multiclassing often degenerate into unmoderated flame wars.
So, no, I'm not stretching an argument. I'm a firm believer that the rules make the world, and as the object of the game is to RP an individual within that world, then the rules are extremely important and do in fact have an impact on Role-Play, despite WotC's claim to the opposite.
So, no, I'm not stretching for an argument; If anything, I've found most of your examples inadequate in validating your statement, and to a point, do the exact opposite.
Now, yes, I agree that reworking the magic system isn't necessary, unless you're simply disatisfied with it on a whole. But when you say that casting the spell causes a faint blue nimbus that only the caster can see, then the question is asked: What's the point? Description? Kewl. But does it have any bearing at all on the manner in which magic presents itself in the game world? No. Thus, I fail to see how this achieves the stated goal of changing the nature or flavor of magic without adding or changing any rules, since it hasn't done anything but add an otherwise trivial effect.
So, no, I'm not stretching an argument. I'm a firm believer that the rules make the world, and as the object of the game is to RP an individual within that world, then the rules are extremely important and do in fact have an impact on Role-Play, despite WotC's claim to the opposite.
So, no, I'm not stretching for an argument; If anything, I've found most of your examples inadequate in validating your statement, and to a point, do the exact opposite.
Now, yes, I agree that reworking the magic system isn't necessary, unless you're simply disatisfied with it on a whole. But when you say that casting the spell causes a faint blue nimbus that only the caster can see, then the question is asked: What's the point? Description? Kewl. But does it have any bearing at all on the manner in which magic presents itself in the game world? No. Thus, I fail to see how this achieves the stated goal of changing the nature or flavor of magic without adding or changing any rules, since it hasn't done anything but add an otherwise trivial effect.