KING AZOUN OBARSKYR IV
Male human Ari 1/Ftr 15/Prp 5: CR 21; Medium-size humanoid (human); HD 1d8 +19d10 +60; hp 173; Init +3; Spd 20 ft in armor, 30 ft in bracers; AC 33 (touch 16, flat-footed 30) in armor, 24 (touch 17, flat-footed 20) in bracers; Atk +28/+23/+18/+13 melee (1d8+10/17-20, +3 vorpal longsword), +25/+20/+15/+10 (1d8+7/17-20, +4 defending longsword – having not applied variable +4 magic bonus to AC, attack, or damage), +28/+23/+18/+13 (1d4+9/19-20, +4 silver dagger); SQ Purple Dragon Knight abilities; AL LG; SV Fort +20, Ref +12, Will +14; Str 21 (+5), Dex 17 (+3), Con 17 (+3), Int 15 (+2), Wis 14 (+2), Cha 17 (+3); Height 5 ft. 11 in.
Skills: Bluff +7, Diplomacy +15, Disguise +5, Gather Information +7, Handle Animal +11, Intimidate +8, Intuit Direction +7, Jump +6, Knowledge (Geography – Cormyr) +7, Knowledge (History – Cormyr) +13, Knowledge (Local – Cormyr) +11, Knowledge (Local – Dalelands) +4, Knowledge (Nobility and Royalty – Cormyr) +13, Knowledge (Nobility and Royalty – Sembia) +4, Listen +8, Perform (dance, mandolin, storytelling) +6, Ride +17, Search +4, Sense Motive +7, Speak Language (Chondathan, Elven, Goblin, Orc), Spot +7, Swim +6, Wilderness Lore +7. Note Azoun’s –5 armor check penalty is not included above; nor is his Swim skill modified by the weight of his gear.
Feats: Alertness, Cleave, Education, Endurance, Great Cleave, Improved Critical (longsword), Iron Will, Leadership (27, 26 with Vangerdahast, 29 with followers), Mounted Combat, Power Attack, Ride-By Attack, Saddleback, Spirited Charge, Trample, Weapon Focus (longsword), Weapon Specialization (longsword).
Special Qualities: Purple Dragon Knight Abilities: Rallying cry, heroic shield, inspire courage (2/day), fear, oath of wrath, final stand.
Possessions: +3 vorpal longsword, +4 defending longsword, +4 silver dagger, +5 mithral dwarven full plate (human-sized), +2 large metal shield (bears Azoun’s standard, a purple dragon on a black field), +7 bracers of armor, +3 commander’s ring, Purple Dragon ring, ring of freedom of movement, royal Cormyrian signet ring (allows Vangerdahast to communicate telepathically with Azoun and know his location). When not expecting battle, Azoun wears his bracers and carries his dagger. When expecting battle, he will don his armor and carry his shield, one of his longswords (usually the vorpal blade) and his dagger.
VANGERDAHAST
Male human Wiz 15/Acm 3; CR 18; Medium-size humanoid (human); HD 18d4+54; hp 101; Init +2; Spd 30 ft; AC 23 (touch 15, flat-footed 21); +11/+6 (1d4+4/19-20, +3 silver dagger); SQ Archmage abilities; AL LN; SV Fort +12, Ref +11, Will +18; Str 12 (+1), Dex 14 (+2), Con 16 (+3), Int 22 (+6), Wis 16 (+3), Cha 12 (+1); Height 5 ft. 9 in.
Skills: Alchemy +12, Bluff +6, Concentration +26, Diplomacy +10, Gather Information +5, Innuendo +6, Intimidate +8, Knowledge (Arcana) +21, Knowledge (Architecture) +7, Knowledge (Geography – Cormyr) +10, Knowledge (History – Cormyr) +15, Knowledge (Local – Cormyr) +10, Knowledge (Local – Dalelands) +7, Knowledge (Local – Dragon Coast) +7, Knowledge (Nature) +7, Knowledge (Nobility and Royalty – Cormyr) +15, Knowledge (Nobility and Royalty – Sembia) +7, Listen +6, Profession (Gamer) +5, Ride +3, Scry +16, Search +7, Sense Motive +7, Speak Languages (Chondathan, Damaran, Draconic, Dwarven, Elven, Halfling, Turmic), Spellcraft +25, Spot +4, Swim +2, Wilderness Lore +4. Note Vangerdahast’s Swim skill is not modified by the weight of his gear.
Feats: Brew Potion, Combat Casting, Craft Rod, Craft Wondrous Item, Discipline, Extend Spell, Forge Ring, Leadership (21, 23 with followers), Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Abjuration), Spell Focus (Enchantment).
Special Qualities: Archmage High Arcana: Mastery of Counterspelling, Mastery of Elements, Spell Power +3.
Wizard Spells per Day: 4/6/6/5/5/5/5/2/2/1. Base DC = 19 + spell level, 21 + spell level for abjuration and enchantment spells. Caster level 18th.
Spellbook: 0 – arcane mark, dancing lights, daze*, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, read magic, resistance*; 1st – alarm*, burning hands, charm person*, comprehend languages, endure elements, feather fall, hold portal*, mage armor, magic missile, ray of enfeeblement, shield*, sleep*; 2nd – arcane lock*, darkvision, detect thoughts, flaming sphere, knock, locate object, mirror image, protection from arrows*, see invisibility; 3rd – analyze portal (FRCS), clairaudience/clairvoyance, continual flame, dispel magic*, fireball, fly, hold person*, magic circle against evil*, protection from elements*; 4th – arcane eye, charm monster*, confusion, detect scrying, dimension door, dimensional anchor*, improved invisibility, minor globe of invulnerability*, remove curse*; 5th – Bigby’s interposing hand, hold monster*, lesser ironguard* (FRCS), passwall, Rary’s telepathic bond, sending, teleport, wall of force, wall of iron; 6th – analyze dweomer, circle of death, gate seal* (FRCS), geas/quest*, globe of invulnerability*, mass suggestion*; 7th – power word, stun, reverse gravity, teleport without error; 8th – discern location, mind blank*, prismatic wall*; 9th – refuge, teleportation circle. * These spells belong to the schools of abjuration or enchantment, which are the character’s spell focuses.
Possessions: +3 silver dagger, +8 bracers of armor, +3 commander’s ring, Purple Dragon ring, royal Cormyrian signet ring (allows Vangerdahast to communicate telepathically with any of the royal family and know their locations), rod of armory, staff of frost, War Wizard cloak.
NEW MAGIC ITEMS
Commander’s Ring: This hardened gold band bears the engraved Purple Dragon device of the Obarksyr royal family. The ring offers continual magical protection in the form of a deflection bonus to AC and a resistance bonus for all saving throws (Fortitude, Reflex, and Will) of +1 to +3. It allows the use of the following spells: * Continual flame (three per day) * Feather fall (three per day) * Knock (three per day) * Wall of force (three per day) The ring can also find and trace another Purple Dragon ring (see below) as by a locate object spell. (It cannot locate another commander’s ring.) In addition, if the ring is worn on the same hand as a Purple Dragon ring, the two rings function normally, but they only count as one ring for purposes of how many rings can be worn by the wearer. Thus, the wearer can wear and use a third magical ring at the same time. Caster Level: 9th; Prerequisites: Forge Ring, continual flame, feather fall, knock, locate object, mage armor, resistance, and wall of force; Market Price: 70,000 gp (ring +1); 80,000 gp (ring +2); 96,000 gp (ring +3). Though none are known to exist, +4 and +5 rings could be made as well and would cost 118,000 gp (ring +4) and 148,000 gp (ring +5). In addition, these rings can add up to 50% to their value if sold to the enemies of Cormyr in Sembia or Westgate. (Adapted from Volo’s Guide to Cormyr.)
Purple Dragon Ring: This item is a brass ring engraved with Purple Dragon symbol of the Obarskyr royal family. The wearer may use it to create light once per round, either on the ring or up to 40 feet away; this effect lasts 10 minutes, and (unlike the light cantrip) is not dispellable by the ring. Its second power is a combined detect magic and detect poison power activated by command word (usually inscribed on the inside of the ring, and typically "Bonthar"); when this power is activated and the ring touched to a food or drink, it glows an eerie gold-green if the substance is poisonous and a bright blue if it is enchanted (including potions), although the ring cannot identify what sort of poison or magic is present. These rings are normally found only in the hands of the Purple Dragons of Cormyr (of lionar rank or higher), the royal family of that nation, or by individuals performing special missions on behalf of the crown. The Purple Dragons use them to protect the royal family from assassination attempts by poison, and also to verify that merchants claiming the sale of magic potions are not being fraudulent. Over 4,000 of these rings are known to have been made, and there are said to be stores of them in all three of Cormyr’s major cities in case many are needed in an emergency. It is likely that there are rings with similar functions in circulation, created for nobles or merchants fearing poison or trickery. Caster Level: 1st; Prerequisites: Forge Ring, detect magic, detect poison, light; Market Price: 2,125 gp. (Copied from the FR Survival Kit on Wizards’ web site.]
Rod of Armory: When touched to a target creature, this wand envelops the being with an invisible magical field of force that offers magical protection in the form of a deflection bonus of +10 to AC for 10 rounds. This field also absorbs magic missiles of the sort generated by spell or spell-like ability and protects the wearer from all damage from electricity for the duration of the field. This field can be destroyed by a dispel magic and is immediately destroyed by disintegrate, Mordenkainen’s disjunction, rod of cancellation, or a sphere of annihilation. Caster Level: 9th. Prerequisites: Craft Rod, protection from elements, shield, wall of force. Market Price: 95,700 gp. [Adapted from the Heroes’ Lorebook.)
War Wizard Cloak (Weathercloak): These full cut, black cloaks hang to mid-boot on your average human. Cut to overlap on the chest and cover the wearer’s arms, they have a high collar and a separate pull-over hood. They are embroidered with a white upraised human palm in a circle on the right collar, a purple dragon on the left collar, and another on the center point of the hood (so it is displayed to the rear when the hood is pulled back). The cloak constantly provides the wearer with the following benefits: endure elements (cold), darkvision, and feather fall (self only). Once per day, the wearer may use dimension door, lesser ironguard, protection from arrows, and sending. These cloaks are normally only worn by Cormyrian war-wizards, nobles, or specially chosen agents, although with the number of dead war-wizards caused by the war against the dragon Nalavara, it is likely that some have been looted from corpses and can be found in other hands. Caster Level: 9th; Prerequisites: Craft Wondrous Item, darkvision, dimension door, endure elements, feather fall, lesser ironguard, protection from arrows, sending; Market Price: 30,375 gp.