DeadlyUematsu
Explorer
Ah yes, high level play...
For starters, the good old list of problematic spells can be found here.
You will want to get rid of Gate, Planar Binding, and Scry. Flight and other Travel spells need to be higher level. Divinations need to have fail chances and Rope Trick should be 10 min/lvl to cut down the abuse. Also, consider introducing mundane solutions to magical problems (lead blocks teleportation).
In general, you want to remove one of the following from the spellcasting sphere - the ability to take out multiple opponents at once, the ability to operate in several places at once, or the ability to gather exceptional intelligence without external or unreliable sources. It should be okay if they can do two of the three but the trinity gives you NO room for error.
And for some more general advice, if you want combat to run faster, use lower level opponents in greater number. Seriously, the demographics don't support all of these equally high level opponents so don't over use them. Why waste a good CR 15 monster when 4(?) CR 11 monsters will do?
For starters, the good old list of problematic spells can be found here.
You will want to get rid of Gate, Planar Binding, and Scry. Flight and other Travel spells need to be higher level. Divinations need to have fail chances and Rope Trick should be 10 min/lvl to cut down the abuse. Also, consider introducing mundane solutions to magical problems (lead blocks teleportation).
In general, you want to remove one of the following from the spellcasting sphere - the ability to take out multiple opponents at once, the ability to operate in several places at once, or the ability to gather exceptional intelligence without external or unreliable sources. It should be okay if they can do two of the three but the trinity gives you NO room for error.
And for some more general advice, if you want combat to run faster, use lower level opponents in greater number. Seriously, the demographics don't support all of these equally high level opponents so don't over use them. Why waste a good CR 15 monster when 4(?) CR 11 monsters will do?