Dav said:
Might I ask about the meaning or purpose of "planar factions"? Is this a reference to Planescape?
Well Mouseferatu put in his 2 cents regarding what his product covers, but there are factions in Mongoose's Book of the Planes as well. Basically, they are organizations with specific goals (often philosophical in nature) and a connection to the game. Planescape did feature factions as a central edifice, but any campaign can use them, really.
On another note (hopefully not derailing my own thread), are most people's conceptions of planar adventures involve fiends or Sigil/Planescape? Planescape was before my time (I've only started playing D&D in late 3e), but I'm not sure I see the appeal of planar factions? Of course, I'm planning to use the "Purveyors of Dichotomy" idea from BCD, so perhaps that's similar . . .
Well, so long as you bring it up, I guess I can expound on my campaign. Since you have Portals & Planes, you can read up on the concept in that book. I developed the concept further in
this thread.
I assume that the great wheel encapsulating the planes where deities dwell is "out there", but those planes usually aren't directly on the river. You can get there FROM the river, if you know which gate-islands to go to. (So you can have things like elven ships that sail to the afterlife...) Sigil I assume is out there too, but my PCs have never been there. I have used Yggdrassil, though I sort of syncretize it with the Shamanistic concept of the "great tree of the spirit world" and the tree of the Book of the Righteous.
More typically, my adventures are among "worlds", like those from Beyond Countless Doorways and Book of Eldritch Might and the ones listed (and randomized) in Portals & Planes. There are planes that are alignment-tainted as well (on place I really differ from BCD), but you don't go there every adventure. BCD was my primary resource for planning visits to new planes. My PCs have been to:
- "Shadow Isle" (an island on the river that was a home of a recently slain deity; I got to play around with the material from Malhavoc's Requiem for a God
- "Briar" - A world of my own making that featured hostile thorn-elves and weresharks.
- Ouno (BCD)
- The Ten Courts of Hell (BCD)
- "Dragonwatch Harbor" (a port on the river; I used The Game Mechanics Theives and Temple Quarter books for the baseline).
- "The Jeweled City" (a city ruled by Jewel Mages, I used the Great City maps by 0one games, tweaked to make the castle district into a mage district.)
- "Windhaven" (a wind elf city, basically a forest floating in the elemental plane of air.)
- The Lizard Kingdoms (BCD)
- The Buring River (DMs Directory of Demiplanes)
- Mal (Book of the Planes)
I also planned visits to Palpatur (BCD), Sleeping God's Soul (BCD), the dragon valley in CBOEM (forget the name), the clock tower (DM Directory of Demiplanes), & others, but never got a chance to run those.
I picture my adventures a bit like a fantasy version of Star Trek or Farscape, where players hop from world to world, dealing with new cultures and situations as they go.