kreynolds
First Post
gfunk said:The problem inherent in spell DCs is insta-kill spells.
The problem inherent in high damage bonuses is the Death from Massive Damage rule. An insta-kill sword hit is no different than an insta-kill spell. One is done close. One is done from afar. However, I would argue that a fighter has a far greater amount of insta-kill hits at his disposal than insta-kill spells of any spellcaster of equal level.
Point in case is the Knight of the Chalice. I've never seen a Pal 8/Rgr 1/KotC 6 deal out so much damage. Granted, such a great amount of damage only occurs while fighting a demon, but by the same token, such high spell DCs as 30 + spell level only occur with a single school of magic, so its about the same.
gfunk said:Barring a vorpal weapon of some sort
Vorpal weapons are a poor example. It is a weapon enhancement that functions soley upon the judgement of the DM. It's completely unreliable compared to other components of D&D that are governed by rules.
gfunk said:...the fighter has to whittle the hp of something to take it down.
No, he/she doesn't. See first answer.
gfunk said:Consider also that including spells from all sources can lead to potentially crazy results:
I agree, but it largely depends upon the source. For example...
gfunk said:(from BoEM)
...anything from this book is subject to "Oh my God! Does that say what I think it says! Holy crap that's awfully powerful!". Don't get me wrong though. I really like the book.
gfunk said:Consider a human Wiz 5/Red Wizard 10
Starting Int 16
1st level feat: Spell Focus (Necromancy)
1st level feat: Greater Spell Focus (Necromancy)
Spell DC for Necromancy: 17 + spell level
Then, toss in Spell Power +5 for Red Wizard levels
Add in a 3x Empowered Fox's Cunning
and sprinkle Greater Magical Flow Enhancer (from BoEM)
Your DCs are now 30 + spell level.
As far as I'm concerned, the problem isn't with the buff spells. It's with the Red wizard (but it isn't really that big of a problem - see below).
gfunk said:Clearly you can make a fighter (esp. a ranged expert) a damage-dealing engine of destruction, but you cannot get a guaranteed kill like the mage described above.
Clearly, that mage described above will have to rely upon Necromancy spells, which means his options are now severely limited. As a DM, that means my options for countering such a character are far greater than normal (without even needing to metagame), as he is far weaker in other areas than normal. As a player, this means that I can pretty easily kill a good majority of anything I encounter, but it also means that I have wasted a good amount of feats and levels when they could have been used in other areas, areas such as those that would benefit my party, as well as myself.
Now that I think about it, it's not just a problem with the Red Wizard. It's a problem with the player that has a character such as the one above.
gfunk said:But hey, if playing high-powered games is your cup of tea then go for it.
That was rather rude. I'd like to continue this discussion, but not if you can't be civil about it.