Balfore
Explorer
Ahh.. maybe the horsemen use their own orbs to reek havocJust give them a proper super villain entrance. Perhaps those cult devastation orbs can summon apocalyptic entities?
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Ahh.. maybe the horsemen use their own orbs to reek havocJust give them a proper super villain entrance. Perhaps those cult devastation orbs can summon apocalyptic entities?
Have the players slowly find out throughout the campaign that they are the four horseman. Only really confirming it at the very end. Maybe they are led to believe they are here to protect the world from them, but then discover that the world must end so that others can live. And it will be their job to end their own world.
If your party consists of an American cleric of the God of Dream, a champion fighter wielding a russian sickle, and a pair of Battlerager dwarves clad in spiked armor and facepaint... the best place for them to fight the Four Horsemen is in a fully-enclosed double steel cage.