4 spells for arcane journalists, or private eyes, or spies, or any other professional interested in gathering information for display to the public or to important persons.
Copy
Illusion (Glamer)
Level: Brd 1, Sor/Wiz 1
Components: V, S, F (see text)
Casting Time: 1 action
Range: Touch
Target: Paper or parchment
Duration: Permanent
Saving Throw: None (see text)
Spell Resistance: No
Copy changes the appearance of a piece of paper or parchment to match exactly another flat surface touched by the character. As such, the somatic componet requires two free hands, not just one.
Since the effect is illusory, copy can be used to create false scrolls or false pages from a wizard's spellbook. Creatures who do not know the spell always fail any Spellcraft checks to decipher it; creatures who either know the spell or use read magic to decipher it detect it as a forgery.
Copy is fooled by illusions; so copying a secret page will result in a copy of the illusion, not the true contents.
An erase spell undoes both the illusion and whatever text was on the sheet beforehand (if any).
Focus: The sheet of paper or parchment.
Photograph
Illusion (Glamer)
Level: Brd 2, Sor/Wiz 2
Components: V, S, F
Casting Time: 1 action
Range: Touch
Target: Paper or parchment
Duration: Permanent
Saving Throw: None
Spell Resistance: No
Photograph changes the appearance of a piece of paper or parchment to match exactly what the character sees upon the time of casting. If the character has two or more eyes, one of them is chosen for the photograph; images from the other eyes are ignored.
Photograph is fooled by illusions if the caster has any chance of being fooled by the illusion; so if a silent image is in the scene, it will result in a copy of the illusion unless the caster has cast true seeing (or a similar spell) upon himself or herself. However, illusions created by the character are omitted from the photograph.
An erase spell does not effect the illusion but does effect the nonillusory contents of the sheet (if any).
Focus: The sheet of paper or parchment.
Trap Sound
Transmutation [Sonic]
Level: Brd 1, Sor/Wiz 1
Components: V, S, F
Casting Time: 1 action
Range: Touch
Target: A flask or vial
Duration: 1 round/level, then permanent until discharged
Saving Throw: None
Spell Resistance: No
Trap sound records 1 round/level of sounds and stores them magically into a small jar. After being stored and sealed with a stopper or similar device, the sounds can be replayed by removing the stopper. After the trapped sound is released, it can be stopped by putting the stopper back on the jar, but any sounds released cannot be recovered (except by another casting). After the entire recording is played, the spell is discharged. The sounds are played back as loud as they are "heard" by the jar.
If a stopper is not placed on the jar immediately after the maximum recording time, the jar proceeds to replay the recorded sounds as if the stopper was removed.
Focus: A vial or flask.
Improved Trap Sound
Transmutation [Sonic]
Level: Brd 3, Sor/Wiz 3
Components: V, S, F
Casting Time: 1 action
Range: Touch
Target: An empty crustacean shell
Duration: 1 round/level, then permanent
Saving Throw: None
Spell Resistance: No
As trap sound, except the sound is trapped in a seashell, not a jar, and after recording the sound loops permanently, beginging (and ending) with the last word of the verbal component of the spellcasting.
Unlike trap sound, the seashell does not play the sounds loudly. The sounds can only be heard at their full volume by putting the transmuted shell up to one's ear; even small distances from the shell the sounds are inaudible except to the keenest ears.
Copy
Illusion (Glamer)
Level: Brd 1, Sor/Wiz 1
Components: V, S, F (see text)
Casting Time: 1 action
Range: Touch
Target: Paper or parchment
Duration: Permanent
Saving Throw: None (see text)
Spell Resistance: No
Copy changes the appearance of a piece of paper or parchment to match exactly another flat surface touched by the character. As such, the somatic componet requires two free hands, not just one.
Since the effect is illusory, copy can be used to create false scrolls or false pages from a wizard's spellbook. Creatures who do not know the spell always fail any Spellcraft checks to decipher it; creatures who either know the spell or use read magic to decipher it detect it as a forgery.
Copy is fooled by illusions; so copying a secret page will result in a copy of the illusion, not the true contents.
An erase spell undoes both the illusion and whatever text was on the sheet beforehand (if any).
Focus: The sheet of paper or parchment.
Photograph
Illusion (Glamer)
Level: Brd 2, Sor/Wiz 2
Components: V, S, F
Casting Time: 1 action
Range: Touch
Target: Paper or parchment
Duration: Permanent
Saving Throw: None
Spell Resistance: No
Photograph changes the appearance of a piece of paper or parchment to match exactly what the character sees upon the time of casting. If the character has two or more eyes, one of them is chosen for the photograph; images from the other eyes are ignored.
Photograph is fooled by illusions if the caster has any chance of being fooled by the illusion; so if a silent image is in the scene, it will result in a copy of the illusion unless the caster has cast true seeing (or a similar spell) upon himself or herself. However, illusions created by the character are omitted from the photograph.
An erase spell does not effect the illusion but does effect the nonillusory contents of the sheet (if any).
Focus: The sheet of paper or parchment.
Trap Sound
Transmutation [Sonic]
Level: Brd 1, Sor/Wiz 1
Components: V, S, F
Casting Time: 1 action
Range: Touch
Target: A flask or vial
Duration: 1 round/level, then permanent until discharged
Saving Throw: None
Spell Resistance: No
Trap sound records 1 round/level of sounds and stores them magically into a small jar. After being stored and sealed with a stopper or similar device, the sounds can be replayed by removing the stopper. After the trapped sound is released, it can be stopped by putting the stopper back on the jar, but any sounds released cannot be recovered (except by another casting). After the entire recording is played, the spell is discharged. The sounds are played back as loud as they are "heard" by the jar.
If a stopper is not placed on the jar immediately after the maximum recording time, the jar proceeds to replay the recorded sounds as if the stopper was removed.
Focus: A vial or flask.
Improved Trap Sound
Transmutation [Sonic]
Level: Brd 3, Sor/Wiz 3
Components: V, S, F
Casting Time: 1 action
Range: Touch
Target: An empty crustacean shell
Duration: 1 round/level, then permanent
Saving Throw: None
Spell Resistance: No
As trap sound, except the sound is trapped in a seashell, not a jar, and after recording the sound loops permanently, beginging (and ending) with the last word of the verbal component of the spellcasting.
Unlike trap sound, the seashell does not play the sounds loudly. The sounds can only be heard at their full volume by putting the transmuted shell up to one's ear; even small distances from the shell the sounds are inaudible except to the keenest ears.