40 Dollar Cap?

Which, IMO, is a good thing. Forcing the gaming public to wake up and stop making unnecessary or impulsive purchases is a very good thing. Ditto for making the public aware that 18-22, not 12+, is the target audience for D&D (and most other RPGs); most gamers join the hobby as young adults, not children.
 

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I used to feel bad about these 'expensive' gaming books. Then I realized that all the other nice full colour hardcovers out there, from my mom's garden books to my university textbooks, cost significantly more. :o

--Impeesa--
 

I've paid $50 for a couple of RPG books. Here in finland the $40 books cost 50 EUR, and I think euros are worth about what dollars are. (At some point euro was actually worth more than a dollar.)

Come to think of it, I've paid 50 eur for three books:

Cthulhu d20
FRCS
Epic Level Handbook
 

Re: Re: 40 Dollar Cap?

Holy Bovine said:


If you are thinking of the same thread I am (which devolved into an all out flamefest against Dancey and others)....

hardly! i should know, i led the charge against the call for high prices - virtually alone. it was a flamefest, though, against me! just about everyone who chimed in seemed to forget which side of the counter they were on and couldn't tell ryan fast enough how they wanted him to double their prices. i don't know if it was just a bunch of people being starstruck or what, but i couldn't believe that only 1 or 2 people stood up to that nonsense.

it was shameful, to be quite frank.
 

Since I have to pay Canadian prices, I'm already used to shelling $50-65 for most of the recent hardcover, spiffy releases. Not happy about it, but used to it.

And no, knowing that the Canadian dollar is worth less does not help matters. It still feels wrong. ;)


Ashtal
 

Higher priced books == fewer books per month, and greater risk of disappointment per book.

Nothing wrong with that, but it influences me to (a) focus more on niche books that give a great deal of depth and don't rehash things from other books, (b) look harder for bargains & used books, and (c) only buy books I'm fairly certain of.

Regarding (c), Wizards and several other publishers are doing a pretty good job with online sample pages & web enhancements - both of these make me more likely to buy their stuff. Steve Jackson Games (GURPS) does something similar with their online playtesting, and I've bought a number of books from them because I liked what I saw online.

As far as $50 goes?

I've bought $50 gaming books. Of course, they weren't in the roleplaying section of the bookstore - for some reason, bookstores think certain gaming books should be called "nonfiction", but I know their real purpose...
 

Impeesa said:
I used to feel bad about these 'expensive' gaming books. Then I realized that all the other nice full colour hardcovers out there, from my mom's garden books to my university textbooks, cost significantly more. :o
My thoughts exactly. And most of those books probably sell more than most gaming books and cost less to develop (you don't playtest a gardening book). IMO, even the most costly gaming books are severely underpriced for their worth. No wonder the industry is always on the edge.
 

I just wanted to say that SSS puts out books of high quality and I don't think they have reached the 40 dollar tag yet. The SLCS was only 25 bucks. I don't believe any of their other books, I cannot remember what I paid for R&R 2, but I believe 25 dollars was it's tag at GenCon.

Do I buy 40 books, yes. Do I mind, not as much. Do I think that if it has a 40 price tag it has got to be better, NO.

That is just my two cents.
 

It did take me a while to pick up the ELH because of the price. I do agree, though, that the majority of gamers out there are in the 18-35 range (it hurts me to see that I'm sliding down the end of that bell curve), most of whom have jobs, therefore more money than younger fans.

My problem isn't $$$ (well, most of the time)....it's finding other gamers in the desolation that is southern Arizona.

:(
 

Corinth said:
Which, IMO, is a good thing. Forcing the gaming public to wake up and stop making unnecessary or impulsive purchases is a very good thing. Ditto for making the public aware that 18-22, not 12+, is the target audience for D&D (and most other RPGs); most gamers join the hobby as young adults, not children.
That's a pretty irresponsible statement, and obviously an untrue statement. No one will ever FORCE people from making unnecessary and impulsive spending. DO NOT FOOL YOURSELF! And as for target market, Some of the products do have a more mature content but if it was marketed for over 18, there would be an adult content warning of a sort. (Try selling comics with nudity to a mass of kids under 18 and see how fast you get sued!) I'm sorry your statement is wrong!
 

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