D&D 4E 4e abilities, skills, and attacks...

Dragonblade

Adventurer
Ok, in the wake of the new Rogue preview, I'm going to throw out a prediction for how I think Ability scores, Skills, and attacks will work in the new rules.

Every character has their base Ability score and then adds 1/2 their level to this base score. So for example let's assume we have a level 6 Rogue with a Dex score of 14. I predict that character will have a Dex bonus as follows:

DEX 14 [+5 (+2 base + 3 from level/2)]

This +5 is added to any Dex based skill the Rogue has. And based on what we know from SW Saga, Trained skills probably get an additional bonus of +5. So our level 6 Rogue would make their Stealth roll at +10 if they were trained in stealth. If they had another Dex based skill they were not trained in, the probably only add +5 to their roll.

Ok, so anyone who has played SW Saga already knows all this. But now lets look at powers. The Rogue has a power called Deft Strike which is "Dex vs. AC" so I assume our Rogue makes his attack roll by adding up his Dex bonus and adding 1/2 his level, in other words he rolls d20 and adds 5 and tries to hit the AC of his opponent.

This new mechanic also explains why all the DDM monsters have their Ability scores listed on their stat cards with 1/2 their level added in. This number is not only the modifier they add to untrained skill checks but ALSO the modifier they add to their attacks that are based on that ability score.

So the big question I have been leading up to: Does the concept of BAB even exist anymore??

It seems like with this mechanic, all characters using physical weapons will simply roll their attacks based on STR or DEX (depending on the weapon?). Likewise, all casters will make their rolls based on the ability modifier of their relevant ability score. So a spell attack based on Int cast by a Wizard would have an attack roll of d20 +Int bonus +1/2 level.

Anyway, thoughts?
 

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All old news to me, and my guess is no. But I am OK with that. Why should wizards be any less good at hitting with spells than a fighter would be at hitting with a sword?
 

RyukenAngel said:
All old news to me, and my guess is no.

Sorry, I figured it might be old news to some people. I can be slow sometimes. I knew it worked more like in Saga, but the whole adding the 1/2 level into ability mods for the monster stats in DDM didn't really hit me until I read the Rogue article and saw how that modifier is the bonus that would apply both to skills and attacks. ;)
 

Sounds good to me. In 4e, it seems that powers is what differentiates between classes now, not basic statistics. In other words, fighters are kickass in combat now not because of having a "high BAB", but because they have nasty powerful combat powers.
 

Atlatl Jones said:
Sounds good to me. In 4e, it seems that powers is what differentiates between classes now, not basic statistics. In other words, fighters are kickass in combat now not because of having a "high BAB", but because they have nasty powerful combat powers.

Yeah, this is one key aspect now.

I used the term maneuvers a lot (in my previous posts), but I must recognize that powers is more catch-all I guess.
 


Dragonblade said:
Sorry, I figured it might be old news to some people. I can be slow sometimes. I knew it worked more like in Saga, but the whole adding the 1/2 level into ability mods for the monster stats in DDM didn't really hit me until I read the Rogue article and saw how that modifier is the bonus that would apply both to skills and attacks. ;)

I thought that particular formula had been debunked? The ability mods on the stats were for the appropriate skills, not defenses, attacks or anything else.
 

Dragonblade said:
It seems like with this mechanic, all characters using physical weapons will simply roll their attacks based on STR or DEX (depending on the weapon?). Likewise, all casters will make their rolls based on the ability modifier of their relevant ability score. So a spell attack based on Int cast by a Wizard would have an attack roll of d20 +Int bonus +1/2 level.

Anyway, thoughts?
Does this mean that a 14 dex Wiz of equal level to a 14 dex Ftr has the same chance to hit with a bow (if they are an elf, for example). Genuine question cos I don't get how it works- saga has BAB IIRC? And a 14 Str cleric only 2 less than an 18 Str ftr with a melee weapon?
 

It's entirely possible that, since everyone is combat-oriented, everyone will have an equal chance to hit, it's just the way their damage is dealt that will be different. Makes it a lot easier to calculate, I imagine.

That said, I expect there to be choices between to-hit and damage as always.
 


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