D&D 4E 4e and Computer Games

Kaodi

Legend
With the advent of the new edition, I am seeing some definite possibilities in the realm of computer games. I was wondering what others thoughts on this were as well.

The new system of at-will, encounter and daily powers should work perfectly for a computer game. At least it seems that way on the surface. With this system, it makes it possible to have more restricted resting conditions, and probably a lot less buffing as well, two things which together could make spellcasters in Neverwinter Nights series both uber-powerful and a pain to play. On the other hand, the 4e system is far less suited to real time combat, perhaps even prohibitively so, which I personally think is great.

As much as I would love to see a great Eberron CRPG, it is probably almost a foregone conclusion that the first 4e computer game will be placed in the Forgotten Realms. Though there is perhaps a small chance of a game that uses the core fluff of the " Points of Light " implied setting. In fact, I think it would be interesting at some point to see a game that used a randomly generated setting, or a build it yourself setting a la Final Fantasy Tactics Advance or Legend of Mana. In any case, it would be interesting I guess to see the interpretation of the new Forgotten Realms on screen.

Finally, I was thinking that 4e may also be ideally suited to being used for a game along the lines of Fire Emblem, both as a PnP RPG and a TRPG/SRPG. Perhaps you think this is crazy, and I admit that it is mostly a pet obsession of mine, but it seems that the rules for monsters and NPCs would be ideal for making a whole slew of different and interesting kinds of troops that could interact in interesting and unique ways. This is not to say I want a D&D Miniatures computer game, though I would not discard such an idea out of hand.

In any case, this is really meant as a starting point for conversation. I would be interested to hear whatever other ideas are floating around. However, let me be very clear about what this is NOT. This thread is not for people who want to rant about how they are turning PnP 4e into a computer game derivative, or how they are turning it into a tactical war game, blah blah blah. This is a thread about adaptations of the RPG rules, which so far seem to me perfectly good for a ROLE-playing game like that which I have been playing for years, to make actual computer and tactical games.
 

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Kaodi said:
On the other hand, the 4e system is far less suited to real time combat, perhaps even prohibitively so, which I personally think is great.
Yeah, I think that as well. With the multitude of immediate actions, minor actions, and so on, 4E in real time would play more like an action-shooter than a RPG. Though that would be interesting, a D&D action shooter. Or rather slasher, as swords cannot shoot.

But for a round-based game, it offers a multitude of options, making a tactically very interesting game.

On the other hand, the question is: How important is an accurate translation of the mechanics, and how important the translation of the feel, look, and world, as well as story? I think it's crucial to recognize that the PnP rules are written for tabletop, not for PCs, and vice versa.

Why? Because after 4 editions, D&D is more of a brand and specific fantasy-style, less about a mere rules system one should take advantage of that, as rules systems will never translate very well, simply because of the different aims.

This, of course, requires that the PC rules system is well done. DDO, for example, is less than shiny, sometimes trying too hard to adhere to the PnP rules set, while deviating from it when not needed. And it doesn't play that well.

On the other hand, I daresay that if WoW had used Sigil/Planescape as setting instead of Azeroth, it would have been successful as well (assuming Blizzard's hype machine had pumped it the same way), and generated enormous brand awareness for D&D - despite the non-shared rule set.

Cheers, LT.
 

Kaodi said:
On the other hand, the 4e system is far less suited to real time combat, perhaps even prohibitively so, which I personally think is great.
Well, I don't know if its any less suited for real time combat than 3E was, but they still made the Baldur's Gate games (which I had TONS of relatively mindless fun with). The magic rules were completely revamped to accomodate the game, but it was okay with me. The game was fun. I'm hoping for of those types of games.
 
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I may have perverse tastes, but I'd love to see a Final Fantasy style D&D RPG that uses (1) turn based combat, and (2) minis and grids in the graphics (ala the Lego Star Wars games).

I realize I'm probably in the extreme minority, but I'd snatch up a game like that in a heart beat.
 

Kaodi said:
a lot less buffing as well, two things which together could make spellcasters in Neverwinter Nights series both uber-powerful and a pain to play.

wow you nailed why i quit nwn2 around level 8 or so. my cler druid combo was unstoppable but my buffing ritual got old quick.
 

If (when) they make a 4e CRPG, I suspect they will add timers to abilities. Per encounter = 5 minutes timer, dailies = once per extended rest. OK, they will probably add one timer to the game, for per encounter abilities.
 

am181d said:
I may have perverse tastes, but I'd love to see a Final Fantasy style D&D RPG that uses (1) turn based combat, and (2) minis and grids in the graphics (ala the Lego Star Wars games).

I realize I'm probably in the extreme minority, but I'd snatch up a game like that in a heart beat.

D&D Tactics 4E?
 

Lord Xtheth said:
D&D Tactics 4E?

Yes! D&D tactics! I'd be up for that. Or a 4 player Xbox 360 game ala D&D Heroes (with Xbox Live optional, I actually like to play with my friends in the same room). That's what I really want to see.
 
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