A D&D online enabled computer game for Xbox360, PS3, and PC that played as well as Call of Duty 4 with optional downloadable dungeons for multiplayer play and 6-8 party adventure crawls would rock.
As would a similar level-able Call of Duty 4 system for leveling a chacter to 30 in a 10 on 10 pvp setup. Hell even a prestige mode where you reset to 1st and go thru it all over again to show your hardcore-ness would be pretty tight.
With 4e i don't see how it would be too difficult to hot key/map your various powers and abilities on the fly (and yeah the timers for resetting them). With the various dials and buttons you could literally hot key your character with something 4 presets of 9 different abilities per selected character preset. (What I mean there, is you could say have the same character decked out with a certain preset at the start of a dungeon, click to your pause screen, change to a second preset of that character, and then have 32 options for all the bells and whistles. Of course your gonna have your "standard attack and drink potion/use healing surge" standards in there so ok... 30 options. I think thats plenty for what I have seen of spells and abilities for 4e.
I don't know however if Atari or the other computer companies under the hasbro umbrella have the smarts of activision/infinity ward or microsoft/bungie to be able to pull it off without it sucking.
Hasbro, I know your reading. You know how to find me to send the royalty check. I expect this game in my machine by christmas of 09.
Trust me, a REALLY good online compatible version of 4e will make more money on release day than all the books WOTC can sell+subscriptions of premium D$D Insider. Call of Duty 4 sold 7 million copies at 60 bucks a pop...meaning retailers made about 210,000,000 and activision made about 105,000,000 after paying its licenses to sony and microsoft. Thats freakin Hollywood dollars baby. (BTW Hasbro totally knows this)
Sadly, WOTC won't see a dime of it if(when) such a game ever does come to pass.
Case
PS: Totally agree, no other D&D game experience has thus far caught that certain magic that Baldur's Gate series had going for it. I could go Grognard and say it was the rules, but I'll go elitist and say it was the story and voice acting
