Ah that's right KOTOR 1 was a good game (but let's not talk about KOTOR 2). But still it wasn't quite d&d and had a real time combat engine that obscured the rules more then it used them. What really made it good was the storyline and not the mechanics. Of course that's true of many of the best games it seems. Planescape and fallout for example had some of the worst combat and character balance I've seen in any game. But you didn't care because the story was good.
Icewind Dale was halfway decent and made a reasonable attempt to follow 3e rules. Still it was real time so it didn't exactly follow rules on move and standard actions, etc.. The only 2 turn based 3e games we've seen were pool of radiance and ToEE. Pool of Radiance wasn't awful but it was kind of uninspired and fairly simple. But at least it was a finished product. TToE had a really elegant system and made great use of the 3e rules. Sadly it was pushed out the door half finished and was almost completely unplayable.
Icewind Dale was halfway decent and made a reasonable attempt to follow 3e rules. Still it was real time so it didn't exactly follow rules on move and standard actions, etc.. The only 2 turn based 3e games we've seen were pool of radiance and ToEE. Pool of Radiance wasn't awful but it was kind of uninspired and fairly simple. But at least it was a finished product. TToE had a really elegant system and made great use of the 3e rules. Sadly it was pushed out the door half finished and was almost completely unplayable.