I agree with the last quoted sentence, but prefer explanations that are come up with moment-by-moment rather than trying to get a general theory of what hp are, what marking is, etc. This helps me preserve "common sense".In order to satisfy the condition that "Every mechanic in the game has to have a fictional explanation," we first have to specify what kinds of 'explanations' are permissible.
If any self-consistent explanation is permissible, then (at least as I see it) it's usually trivial to come up with explanations of just about anything
OK, but what does "require" mean? I'd say the only definition of require that makes sense here is that if you cannot supply such a description then the action cannot take place. Sort of like "If you can't tell me how you grab the swarm then you can't grab it."
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The "just use the RAW and don't go down that path" camp basically seems to be saying that it is in some fashion unfair to the players to tinker with their resources and could unbalance the game. The "fiction is paramount" camp says that a game which ignores the fiction is basically gussed up Monopoly.
Well, I more-or-less agree with both the quoted paragraphs. The implication of this is that I feel it's part of my job, as GM, to help the players tell a story about what's going on in the fiction, if they can't think of something themselves.
In my game, for example, I have a multiclassed cutthroat who uses Bluff as a minor action every encounter to get Stealth. The playe of that PC always says what's going on in the gameworld when he uses that power. It's often pretty gonzo, but I regard that as part and parcel of D&D.
I have another player whose fighter uses footwork lure and come and get it. He's not very good at coming up with a story about what's happening in the fiction, so when he uses those powers I tend to supply a story via my own GM narration. For the sort of game LostSoul is running with his hack this wouldn't work, because I'm removing the challenge to the player by helping out. But in my group it seems to work fine.
I agree with this, to the extent that mostly I find there's no need to think about these theoretical things at the table. Still, I feel that talking about them here, and reading things like Vincent Bakers blog post, has improved my GMing and therefore my game.Personally in my actual play of RPGs I don't care much about all this theory.
And it's also kind of interesting in it's own right!