It is rather simple.
If you work on clearly predefined operators and sets your session is gamist. Optimal solutions can be easily achieved by a computer.
If you work on communication then your session is narrativist.
Regarding entertainment simulationism is a tool to enhance communication: you do not need it in a purely gamist environment but you do need it in a narrativist environment.
D&D 4e seems to be fundamentaly gamist. The fun factor is built upon a gamist environment and design. OTOH AD&D 2e is more simulationist and thus narrativist: for example you roll 3d6 to generate your stats and then try to explain the results narratively. Your session decisions are based on your communication with other players build on the simulationist tools and examples that the product provides.
Hope this clears things regarding GNS and rpg models and theory.
If you work on clearly predefined operators and sets your session is gamist. Optimal solutions can be easily achieved by a computer.
If you work on communication then your session is narrativist.
Regarding entertainment simulationism is a tool to enhance communication: you do not need it in a purely gamist environment but you do need it in a narrativist environment.
D&D 4e seems to be fundamentaly gamist. The fun factor is built upon a gamist environment and design. OTOH AD&D 2e is more simulationist and thus narrativist: for example you roll 3d6 to generate your stats and then try to explain the results narratively. Your session decisions are based on your communication with other players build on the simulationist tools and examples that the product provides.
Hope this clears things regarding GNS and rpg models and theory.