What you call taking a moral stance, I call advertising.
You're confused. I haven't called anything moral one way or the other in this thread. It's the OGL itself (and its author/ owner).
What you call taking a moral stance, I call advertising.
You're confused. I haven't called anything moral one way or the other in this thread. It's the OGL itself (and its author/ owner).
I'd caution going too far with this; D&D has PLENTY of its own personal IP that it needed to watch.
...
To start, WotC wants to protect its novel IP: Dragonlance, Forgotten Realms, and the stuff included in it. That includes how D&D defines it dark elves, draconians, kender, etc. It has good reason to want to; things based on these IP sell money. (well, with the exception of the DL movie). Even lesser known settings like Ravenloft generate revenue (witness Arhaus's decent success with the RL IP and WotC Expedition to Castle RL).
Also, WotC wants some control over how it defines its world. This is why the GSL had a "no definitions" clause. They saw countless books that changed various elements of its own IP to suit different (and competing) tastes. Drow and Demons were classic examples. I recall a poll long ago more people owned Tome of Horrors than they did Monster Manual 3. While the choice of how things like that are good for consumers, it creates a glut of material on things WotC would like to exploit: Drow of the Underdark (3.5) sold relatively poorly because by that point the market for dark elf material was pretty saturated with 3PP.
When WotC releases it Fan Site Policy we shall see. Until then OGL is far safer than the unknown of the yet to be released policy.
Heh. You had a prepared response and you used it on me since I was the first responder even though I didn't talk about a sense of entitlement at all, and instead gave specific reasons why the attitudes expressed were objectionable, resulting in everything you wrote making no sense whatsoever. Classy.And yet, that's actually the reason for the OGL, as WOTC itself saw it, when it was introduced, by the author of the OGL. The quote is from the OGL FAQ on the official WOTC website:
http://www.wizards.com/default.asp?x=d20/oglfaq/20040123d
So it's not really the "sense of entitlement I see from OGL fans" that's rubbing you guys the wrong way, nor is it a conflation or confusion of matters around the OGL. It's actually the declared goal of the OGL itself that is an irritation to you.
I don't think small and agile is the right tack for WotC. They aren't catering to individual gamers, D&D is a game for the masses. OGL/indie companies can make individualisic games catering towards individual tastes and be successful. D&D is too big to cater to individual tastes, and trying to please everyone waters down the mass appeal of the industry leader.
<snip>
Personally I think the OGL did as much harm as it did good. It flooded the market with D&D clones of varying quality, and tended to weaken the presence of non-D&D games that weren't based off of the OGL. The sense of entitlement I see from OGL fans and the religious fervor over it rubs me the wrong way, and I'm not a WotC worshipper.
I'm not a believer in the OGL. I've never had any real use for it. D&D, even when I was at the height of my frustration with 3.5E, was always enough for me. When I wanted to play something that wasn't D&D, I wanted something truly different.
<snip>
I disagree that OGL was great for the masses. It marginalized systems that weren't based off the d20
<snip>
I am finding that the OGL actually does me harm. It harms my desire for true alternatives to D&D's system, and I find it creates an attitude that D&D owes it to the RPG community to cover all territory and be everything to everybody
On the whole, I incline more towards TheCasualOblivion than Kamikaze Midget. I don't find the OGL all that inspiring - it's a device adopted by a game publishing company to try to increase the market penetration of their game. It worked to an extent, but (presumably, given that WoTC has turned away from it) not to the extent or in the manner that they were hoping for.The OGL was WONDERFUL for the masses.
<snip>
Once it was out there, the rest of the world took it and ran with it and produced some of the best gaming products ever seen.
<snip>
The OGL is an inspiring thing. It's daring and unique.
<snip>
I mean, it's fair to not really care about the OGL if you like D&D and don't care about playing anything else, but it hardly does you any harm, in that case.
many with far more innovative mechanics than the typical d20 game - have been marginalised, to the benefit of D&D players but to the detriment of those who are looking for a community in which to play those other games.
Has WotC taken action against any fansites so far during 4E? Ema's Character sheets has a 4E character manager program, and even charges for it. There is a link to Ema's Character Sheets on the WotC message boards.