havard
Adventurer
I never got into Blackmoor. I know it's one of the earliest campaigns ever created, I get that, but never got into it. Can anyone tell me about it? What's so cool about it?
Here are 10 cool things about Blackmoor:
1. Its classic: The setting has been around since even before it was called D&D and is created by Dave Arneson himself.
2. 30 years in the making: Dave kept running games in Blackmoor throughout the decades and these games actually affected how the setting developed.
3. Its local: Unlike many other settings, Blackmoor details only a very small region in the north, providing only hints about what is going on in the rest of the world. This creates a distinctive focus for the setting and a wealth of details on the region in focus.
4. Its gonzo: Anything is possible. Want Robots, laser rifles, wooly mamoths, dinosaurs and space ships? You can have it. If not, you can also easily leave it out.
5. Rich NPC Gallery: One of the often overlooked features of the setting. Many of the NPCs were originally created as PCs and have rich backstories. Your chance to meet the Great Svenny, Marfeldt the Barbarian or Robert the Bald.
6. Its Epic: The tale of a small, young kingdom surrounded by threats. Your actions can prevent its destruction.
7. Sword & Sorcery Feel. Humans are in focus. Law vs Chaos. The virtues of Steel.
8. Can be inserted into your setting: Blackmoor already has official connections with Mystara, Greyhawk and the Wilderlands. Due to its small size, you can easily integrate it into your favorite world, or run it as an independent setting as you see fit.
9. Legendary locations: Your chance to visit the Castle Blackmoor, Temple of the Frog or the City of the Gods. Places even Gary Gygax experienced as a player!
10. Deadly opponents. Test your steel against the legions of the mighty Afridhi, the sinister Frog Men or even the Egg of Coot!
Havard