D&D 4E 4e Cartoon Mickymouse Roleplay - tame !!

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Good points, @Dr_Ruminahui and @AbdulAlhazred. FWIW, the only reason I chose the magic item prices as the ritual cost of Raise Dead is that it's a wealth chart that already scales by level; there's no new chart to include or math to do this way. If you want to raise a 13th level character, it costs as much as it would to buy a 13th level magic sword; if you wanna raise a 4th level character, it costs as much as it would to buy a 4th level magic implement. It definitely will affect the character's wealth, but at least this way it's consistent. I'm of the opinion that if the adventures are being tailored to the characters properly, the lost wealth will be recovered in the long-run anyway.
 

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Consequences of death should be pretty much restricted to the story, not the mechanics of the game. Its the story that matters and it should be the story that the players care about.

QFT. Raise Dead, Resurrection and the like have often not been included in my campaigns in the past. When you die you die, unless there's a significant plot reason to return the character from the grave. Thankfully, my players enjoy creating character almost as much as they do making them, so character death often impacts the story and the characters, but it doesn't impact anyone's enjoyment of the game in the least.
 

In my future Forgotten Realms games due to the god of death being Orcus (long story, but the short of it is I just hate Kelemvor and think he's as exciting as paint drying. Orcus was a more interesting alternative), it is in fact rather possible if you've at all annoyed him that you are not coming back from being dead.

Because when Orcus takes an interest in you, it's never a good thing.
 


If you look up his posting history, you'll find that not reading stuff is this guy's hobby...

To be fair though, he's sorta got a point about the ritual cost of Raise Dead; it doesn't scale very smoothly at all. It's very expensive to raise your dead allies at levels one, eleven, and twenty one, but it's dirt cheap at levels ten, twenty, and thirty. Ritual cost is scaling by tier, but character wealth scales by level, and the result is that in the high end of any tier characters are relatively wealthy. My suggested fix for this problem is for the ritual cost of Raise Dead to be as much gold as is equal to the buying price of a standard magic item of the character's level -- for example, a 1st level character costs 360gp to raise, while a 30th level PC costs 3125000gp to raise.

lol And every once in a while, people confuse me with some worn-out old musician. ;)

Fair enough, and I think the question related to Initiative Modifiers, a PHB fault that the mod. to initiative was not detailed as one of the things that it offered as a bonus, and fair enough I should have looked it up under "Initiative", fair cop I think thats what it was.
 

You really expected to call your thread "Cartoon Mickymouse Roleplay" without people snarking back and treating it as yet another edition war thread?

Another 0/10.

Sorry I dont know what an edition war thread is.
I prefer 4e, the length of the fights and the increasing and unrequired compelxity of some of the powers is my only gripe.

And this.

And the poor editing of these guys on new material, that lets out stuff like POTG, and 3 goes to try and get the Bloodiron text right.
 


Okay, I will try not to be a jerk Pirate Cat.
That would have had a lot more validity if it weren't for your last two posts. Did you think somehow that my warning only applied after you got to continue being rude?

Thread closed.
 
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