Usually you make sense, what is your point here ?
It's pretty obvious.
You're complaining D&D4e's death rules are not hardcore enough, and then bringing up previous editions' death rules which are also not hardcore.
I am trying to make this edition better by getting you to examine its failure.
The rules are too tame as they stand.
Not arguing that point.
You need to have some more edge to death, something, in this version you dont even have to rest a day, or 1 minute.
Its even more cartoony than wow.
Anything short of taking their character sheet, ripping it in half, and telling them to start again is just 'hitting a reset button.'
Constitution loss? Well, that means an average character can die 10 times before they get to remake their character.
Yeah... -that- is SO hard core.
In saying that other RPG death has greater consequence, while 4e has none, you are agreeing with me, cheers.
No, I'm saying that other RPG death has greater consequences, and if you want to go play 1st edition you're still playing a game with minimal consequences for death.
It's the equivalent of putting wearing a biker jacket and shades and using that (and that alone) to qualify yourself as a badass. It's -still- inconsequential and 'mickey mouse'.
Here's the solution for you.
Are you ready?
Don't have the Raise Dead ritual in your game.
ALL YOUR PROBLEMS ARE SOLVED.
This is the best solution that answers all your problems. Problem with a game element? Don't use that game element. No need to complain! Make the game your own!
And you don't even need to make an alternative rulesset to cover what happens. Just say 'There is no Raise Dead', grab their sheet, and mount it on your wall as a trophy.