D&D 4E 4e Cartoon Mickymouse Roleplay - tame !!

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Pffft.

Any game system with Raise Dead has little to no consequences for death.

Constitution loss is a harsh punishment?


Try CHARACTER LOSS.


If you die in... oh... almost every other RPG out there, your character is done, finito, and you -don't- even make it to a percentile chance to not survive the revival process.


Edition War trolling is better when it has a leg to stand on.


Try harder, this one is fail.
 

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Pffft.

Any game system with Raise Dead has little to no consequences for death.

Constitution loss is a harsh punishment?


Try CHARACTER LOSS.

Character death is a punishment only if it is rare.

In order for it to be a punishment, you must lose something of long-time out-of-combat consequence - plot developments, connections, etc. If all you care about is combat, well, you get to roll up a new appropriately-leveled character to throw into the grind - no loss. The thing is, if death is frequent, you will end up with only the latter alternative, no matter what your preferences are; you don't have time to build up any connections to lose, before you die again...

My experience is that after about your fourth character in the same campaign, you stop caring about long-time plot, you stop caring about the characters, and they start feeling akin to the clones you play in Paranoia. You really don't care whether they live or die; a new character is just a reroll away anyway.

In fact, in some campaigns it can be a boon to die and reroll; In old-style Shadowrun, for example, you could get huge resources for gear when you rolled up a new character, while typical adventures gave you piddling pay. That meant that if e.g. a rigger lost his helicopter, or spent his anti-tank missiles, you might need to reroll the character to replenish; there was no way you could do that on in-game pay.

(Yes, I use "reroll" for "building a replacement character", even if you now in most systems purchase instead of roll... )
 


Raise dead equal uber other world quest of paragon or better level and significant story / character feature in most fantasy.... ummm I take that as a hint

Oh and most resurrected heroes return more powerful
 
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Raise dead equal uber other world quest of paragon or better level and significant story / character feature in most fantasy.... ummm I take that as a hint

Oh and most resurrected heroes return more powerful

I second this. Reminds me of Greek mythology; when a hero dies and you want to bring him back you better march on down to Hades and fight them out yourselves. As a DM, it's as good a reason as any to march your remaining heroes into the Shadowfell. If you want your buddy back you better be ready to bargain with the Raven Queen.

As to the second part, the most glaring and obvious example would be
Gandalf the White.
*

*Spoiler tags for the one member of the D&D playing audience who has neither read (nor at least seen) LotR
 

In my campaign, rituals above 1st level cannot generally be found for sale. People that know the cure disease ritual are few and far between. The raise dead ritual is known to but a few individuals in the world. This helps makes death and disease a much harsher threat.

Nice
 

I give this a 5/10. Bonus points for Disney references and fragmented grammar. Next time, include more froth and spelling errors, and you might just get a 7/10!

-O

0/10 for what you added sorry to say.

9/10 for the other posts.

Our DM is new to 4e so to see some flexible idea's around what appears a very fixed rule based system compared to the more free'r / dangerous older versions.

And thanks fragmented gramar is my speciality.
 

Pffft.

Any game system with Raise Dead has little to no consequences for death.

Constitution loss is a harsh punishment?


Try CHARACTER LOSS.


If you die in... oh... almost every other RPG out there, your character is done, finito, and you -don't- even make it to a percentile chance to not survive the revival process.


Edition War trolling is better when it has a leg to stand on.


Try harder, this one is fail.

Usually you make sense, what is your point here ?
I am trying to make this edition better by getting you to examine its failure.
The rules are too tame as they stand.
You need to have some more edge to death, something, in this version you dont even have to rest a day, or 1 minute.
Its even more cartoony than wow.

In saying that other RPG death has greater consequence, while 4e has none, you are agreeing with me, cheers.
 

In my friend's campaign, casting raise dead has the effect of letting demons/misfortune loose in the world (don't remember the exact details) - if you have a good focused party, if you put profound moral consequences to the act, that should help limit it.

For example, maybe it results in the nearest pregnant person having a miscarriage... how nasty you get is limited only by your imagination and the tone you want in your campaign.
 

In my friend's campaign, casting raise dead has the effect of letting demons/misfortune loose in the world (don't remember the exact details) - if you have a good focused party, if you put profound moral consequences to the act, that should help limit it.

For example, maybe it results in the nearest pregnant person having a miscarriage... how nasty you get is limited only by your imagination and the tone you want in your campaign.

Another good house rule.

And honestly the paltry 500 GP at Heroic, and 5000 GP at Paragon.
Its Pathetic, it should cost maybe 500 GP per level and really cost a huge chunk of the parties cash resources, and maybe an offering of an equivalent level magic item.

Hit them at the treasure level, where it counts, if character Con loss is too tough on people like Draco.

Right now its a joke, its the price of a fancy meal and a high class hooker at the moment.
 

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