No, I am just rating his comment.
1/10 to you for pointing out the obvious.
Its tame, mickymouse roleplay, cartoonish, without some kind of penalty to death.
Death does have a penalty, it can be immensely expensive early on to cast raise dead and it's not always even feasible to begin with. Additionally you suffer a -1 penalty to nearly everything for at least 3 milestones - that can be quite a while in some cases.
By epic PCs are gods and so killing them now and again isn't a major issue anyway.
-1 for a few battles, well thats nothing
Once level 3 then 500 gold aint much really, and its peanuts at level 9.
I suggest that it at least scales like the cost of magic items, by level.
You dont need to be as Draconian or as long winded as Draco
If you look up his posting history, you'll find that not reading stuff is this guy's hobby...It already scales by tier, have you actually read the raise dead ritual?
lol And every once in a while, people confuse me with some worn-out old musician.I tried, but I can only be exactly as equally draconian or long winded as that guy.
To be fair though, he's sorta got a point about the ritual cost of Raise Dead; it doesn't scale very smoothly at all. It's very expensive to raise your dead allies at levels one, eleven, and twenty one, but it's dirt cheap at levels ten, twenty, and thirty. Ritual cost is scaling by tier, but character wealth scales by level, and the result is that in the high end of any tier characters are relatively wealthy. My suggested fix for this problem is for the ritual cost of Raise Dead to be as much gold as is equal to the buying price of a standard magic item of the character's level -- for example, a 1st level character costs 360gp to raise, while a 30th level PC costs 3125000gp to raise.