To start with, thanks for the feedback, everyone. I'm really glad that you find the program useful. Let me answer some of the concerns mentioned in this thread:
Edit: Also, when dagger was equipped it did not take the rogue's +1 attack bonus with daggers in the final product.
Fixed. Thanks for pointing that out.
When making a rogue as a test I noticed that I could not choose dagger as a ranged weapon.
Couldn't select Handaxe as a ranged weapon
Just to be clear, this program is intended to take
most of the work out of character creation, but not
all of it. In particular, I deliberately tried to keep the gear section as simple as possible; you have the option of selecting armor, a melee weapon, a ranged weapon and the standard adventurer's pack -- and that's it. Past that, you'll have to work out the rest yourself.
For those who want to add additional weapons or attacks to their character, I suggest you click the "Show Work at End" checkbox at the top of the Export Character section. This will give you a full list of the math the program uses to calculate your attacks, defenses, skills and certain other character features - making that math much easier for you later on. For the moment, that's the best that I can do.
is there any reason Multi-class: Warrior of the Wild has been left off the feat list?
Err, it hasn't... provided that either your Str or Dex is 13 or higher.
. . . but I found myself at the end of the process without ever getting to choose a dilettante power for my half-elf
Yeah, sorry about that. That's one of the abilities I haven't found a way to support yet. I'll be sure to add that to the list of quirks at the bottom of the page, for the time being.
For (b), I'm not sure what format would be best, but maybe a formatted html file for printing would be good.
I just recently figured out a way to make such a feature work. I'm hoping to add it in with the next big update. So it's definitely on my to-do list.
Also, an impromptu (c): Consider pumping out the powers' attack bonuses based on ability scores. I know this would be exponentially more work, especially if you calculated damage as well and included full text (which you'd probably want to avoid anyway for legal reasons), but that's why I said to 'consider' it

You basically just summed up all the reasons I haven't done this... and probably won't, to be honest, in the future. Like I said earlier ,
most, not all, of the work...
Initiate of the faith did not add religion as a trained skill, nor did the 1/day healing word show up.
I'm afraid the Multiclass feats aren't currently supported.
Just a minor thing but you should probably switch Dex and Con to better fit the actual character sheets
You know, I got so used to the way things were in 3.5 that it honestly didn't occur to me to do things otherwise until someone mentioned it in one of the other forums. That said, with the exception of their order, each of the abilities do exactly what they're supposed to do in 4e... out of curiosity, how important is the arrangement of the abilities to everyone? Does everyone prefer it the 4e way? What do all of you think?
Excelent tool. Now I can make NPCs and not have to write crap down! I love it!
Looking good. Simple and quick. Nice job!
Hey yeah that's a pretty smooth program

Thanks, everyone. I really appreciate the feedback, and I'm really glad that the program's of use to you. Keep the comments coming!