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4E Class Survivor - Round 14 (We now have the final 5)

Which class do you want to vote off the list?

  • Barbarian

    Votes: 59 34.7%
  • Fighter

    Votes: 13 7.6%
  • Rogue

    Votes: 24 14.1%
  • Sorcerer

    Votes: 46 27.1%
  • Wizard

    Votes: 28 16.5%

  • Total voters
    170
  • Poll closed .

Glyfair

First Post
The ranger barely didn't make the cut to the top 5. So, here we announced the top 5 in 4E class survivor.

Barbarian
Fighter
Rogue
Sorcerer
Wizard


We have 2 arcane, 2 martial and 1 primal (who is almost martial). We also have 3 strikers, 1 controller and 1 defender (I guess it really is mostly about dishing out damage).

Who will drop this round?

Vote for the class that you want to vote off the list. Please don't bias your vote by looking at the running results, or the discussion, before you vote.
 
Last edited:

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Wik

First Post
Barbarian needs to go. It's a good class, sure, and some of those hugely damaging striker powers are pretty cool... but every time I've seen one in play, it becomes a liability to keep alive. They really are glass tigers.
 




Wepwawet

Explorer
Barbarians are a type of people not a class...DIE
That's racism! You know, greeks created that word because for them non-greek languages sounded like "barbarbarbar".

Anyway, it is a type of people as much as Rogue!
And it can't be confused with make-up!
And frankly, MUCH more interesting.

Voted rogue, BTW
 

ardoughter

Adventurer
Supporter
Choces are getting harder since I like most of the remaining classes since last round. So I voted off the sorcerer, nothing personal but I prefer the wizard in the arcane category, I find the barbarian interesting and would be quite happy to play a rogue or fighter.
 

Mentat55

First Post
Sorcerer, definitely sorcerer. I like the warlock and I like its flavor and mechanics, but the damage output is sometimes subpar. Then sorcerer comes in with its better damage as an arcane striker, but with like 50% less flavor. Sour grapes, I know, but thems the breaks.

It is going to be hard decision when it comes down to fighter vs. rogue vs. wizard.
 

That's racism! You know, greeks created that word because for them non-greek languages sounded like "barbarbarbar".

Anyway, it is a type of people as much as Rogue!
And it can't be confused with make-up!
And frankly, MUCH more interesting.

Voted rogue, BTW
Ah but we get such fun as

DM: You see 4 barbarian children
Player: How can they be a class there kids?
DM: no just barbarians, not the class
Player: well why not just say kids?
DM: well they are from the barbaric tribes
Player: But there not barbarians , there kids!
Player 2: Looks the kids are rageing run run!


The barbarian class is based off berserkers not the barbaric peoples.
 

lud

Explorer
The Fallen

One more name added to the list...

Closest decision: Artificer vs Warlord : 2 votes (round 1)
Most decisive: Avenger vs Ranger : 33 votes (round 12)
The survivor: (Tie) Avenger, Swordmage, Warlock, Warlock : Two rounds as the runner up
Run with most votes : tie 4 and 5, 266 votes

The last of their role:
Code:
                   Last                  First
Roles            Standing     Round      To Go    Round
--------------------------------------------------------
Controller        Wizard        ?       Invoker     8
Defender          Fighter       ?        Warden     7
Leader            Cleric        5      Artificer    1
Striker             ?           ?       Warlock     6
Code:
Round   Victim     Origin  Role   Hit / Total (%)   Runner up (vote, lead) 
------------------------------------------------------------------------------
  1     Artificer  EPG    Leader   31 / 180 (17.22%) [COLOR=Plum]Warlord [/COLOR](29, +2)
  2     Warlord    PHB1   Leader   49 / 211 (23.22%) [COLOR=Plum]Shaman [/COLOR](45, +4)
  3     Shaman     PHB2   Leader   58 / 199 (29.15%) Warlock (31, +27)
  4     Bard       PHB2   Leader   45 / 266 (16.92%) Warden (39, +6)
  5     Cleric     PHB1   Leader   54 / 266 (20.30%) [COLOR=Purple][COLOR=Plum]Warlock[/COLOR] [/COLOR](51, +3)
  6     Warlock    PHB1   Striker  45 / 220 (20.45%) [COLOR=Plum]Warden[/COLOR] (36, +9)
  7     Warden     PHB2   Defender 50 / 233 (21.46%) [COLOR=Plum]Invoker [/COLOR](40, +10)
  8     Invoker    PHB2   Control  58 / 234 (24.79%) Swordmage (34, +24)
  9     Paladin    PHB    Defender 63 / 248 (25.40%) [COLOR=Plum]Swordmage [/COLOR](52, +9)
  10    Swordmage  FRPG   Defender 50 / 207 (24.15%) Avenger (45, +5)
  11    Druid      PHB2   Control  68 / 216 (31.48%) [COLOR=Plum]Avenger [/COLOR](50, +18)
  12    Avenger    PHB2   Striker  83 / 202 (41.09%) Ranger (50, +33)
  13    Ranger     PHB    Striker  82 / 256 (32.03%) Barbarian (78, +4)

  14    Barbarian  PHB2   Striker
   15    Sorcerer   PHB2   Striker
  16    Wizard     PHB    Controller
  17    Rogue      PHB    Striker
  18    Fighter    PHB    Defender
For those using magic to see the final outcome of this challenge, here are the 3 safest classes of each of the rounds until the end

Code:
Round    1st Place     2nd Place     3rd Place    Total Vote
  10    Fighter (3)    Rogue (5)     Wizard (10)      207
  11    Fighter (8)    Rogue (9)    Sorcerer (13)     216
  12    Fighter (10)   Rogue (10)   Sorcerer (18)     202
  13     Rogue (14)   Fighter (16)   Wizard (30)      256
  14
  15
  16
  17
The number of votes is noted next to each of them.
 
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Destil

Explorer
We also have 3 strikers, 1 controller and 1 defender (I guess it really is mostly about dishing out damage).
Fighters and Wizards don't lag in damage at all in their respective rolls when well build, so I think you have a point there. Of course the ranger is gone, which shows you need to do it in an interesting way...

Wizard. Needed to contain class features that define controllers in addition to controller powers. Barb or Sorc is going this round, but I'd rather chip at the big design flaw from early 4E.
 

Dausuul

Legend
Very tough call on this one; I like all the surviving classes. In the end I picked sorceror, just because it has such a strong thematic overlap with wizard, and of the two I think I still prefer the wizard by a hair.

And it looks like another close-fought battle for this round between the last two "non-classic" classes. (And by "non-classic" I mean "they aren't older than I am.")
 
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Blizzardb

First Post
Voted Rogue. Not that I have anything against him or that he will drop anytime soon. Most likely he'll make it to the finals.
 



Dice4Hire

First Post
How the **** did the Barbarian survive this long?
More votes for other people......

I went for the barbarian this round, though it looks like the sorc might be on the chopping block, too.

Glad this is almost done, getting tired of voting.
 

Cadfan

First Post
I think its sad that the ranger got kicked out because one build has a reputation for sitting still and being a point and click damage dealer, and the sorcerer is being kept because people were so happy that WotC released an arcane character that can sit still and be a point and click damage dealer.
 

Theroc

First Post
I think its sad that the ranger got kicked out because one build has a reputation for sitting still and being a point and click damage dealer, and the sorcerer is being kept because people were so happy that WotC released an arcane character that can sit still and be a point and click damage dealer.
>.> I don't know rangers that well, but I liked the Dragon Magic Sorcerer, who basically needed to get up in his opponent's faces for AoE. At least, that's the playstyle it seems to suggest with 'Close Blast' powers.

I voted Wizard this time, because while the Role says: Controller, I did not see much 'control' in the brief glance I gave the powers... and I preferred the concept of magic being something innate to your character, rather than learned from a book.
 

Cadfan

First Post
Theroc- Alright, fairness requires that I admit that the dragon sorcerer has some incentive to go to close range, and to do so in a rather unique manner with a build centered around close blast attacks. Though this isn't as strongly woven into the build as you might hope.

But that's one build out of four. The Ranger is the inverse. Two builds out of three require you to fight in melee.

Just seems that if we're going to get rid of blasters (and I'm ok with that), the sorcerer really should go.
 

Simm

First Post
Barbarian. I have nothing against berserker characters and nothing against using the name barbarian for them, regardless of how accurate it is, but barbarian with magic just rub me the wrong way, give me the AD&D barbarian who couldn't use any magic to begin with.
 

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