Destil
Explorer
Fighters and Wizards don't lag in damage at all in their respective rolls when well build, so I think you have a point there. Of course the ranger is gone, which shows you need to do it in an interesting way...We also have 3 strikers, 1 controller and 1 defender (I guess it really is mostly about dishing out damage).
Wizard. Needed to contain class features that define controllers in addition to controller powers. Barb or Sorc is going this round, but I'd rather chip at the big design flaw from early 4E.