I'm A Banana
Potassium-Rich
Warden.
The Shaman at least has a decent archetype. "Spirit-seer" is mythic and keen. I can't even imagine what the warden's archetype is. It's just "primal defender," like they made a class to fill a niche. Not even that interesting of a class.
I wasn't around for rounds 1 and 2, but I'm not sorry to see the warlord get booted out. That class is essentially the poster boy for 4e's Shroedinger's HP, and for 4e's "move little pieces of plastic around" combat play. Artificer is in the same boat as Shaman for me: good archetype, just mechanics that don't really live up to the hype. Kind of the same boat as Warlock (which was AWESOME in 3e, but has all the specialness removed in 4e).
Warden has nothing. Invoker has very little. The Rogue will get his once we get rid of some of the more egregious offenders, since it's the poster child for a few of 4e's wider annoyances as well (little noncombat variety, dex/int overlap, etc.). Wizard will probably get a pity-punt soon for being a big pile of vague, too.
The Shaman at least has a decent archetype. "Spirit-seer" is mythic and keen. I can't even imagine what the warden's archetype is. It's just "primal defender," like they made a class to fill a niche. Not even that interesting of a class.
I wasn't around for rounds 1 and 2, but I'm not sorry to see the warlord get booted out. That class is essentially the poster boy for 4e's Shroedinger's HP, and for 4e's "move little pieces of plastic around" combat play. Artificer is in the same boat as Shaman for me: good archetype, just mechanics that don't really live up to the hype. Kind of the same boat as Warlock (which was AWESOME in 3e, but has all the specialness removed in 4e).
Warden has nothing. Invoker has very little. The Rogue will get his once we get rid of some of the more egregious offenders, since it's the poster child for a few of 4e's wider annoyances as well (little noncombat variety, dex/int overlap, etc.). Wizard will probably get a pity-punt soon for being a big pile of vague, too.
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