4e Combat Playtest [FULL]


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Either here or in the IC is fine. However, I'll wait till everyone has rolled, then roll for the bad guys. Please before you post your actions wait for the initiative since the situation might change significantly. Also, please roll on InvCastle and post the links; rolling for the six of you and the monsters would take a bit too much...
 

Redclaw, I only saw one roll from your invisiblecastle link, but did you roll twice for initiative for Devastation? (I think he has the Danger Sense feat, right?) You might be able to get something even higher for him.
 


Redclaw, I only saw one roll from your invisiblecastle link, but did you roll twice for initiative for Devastation? (I think he has the Danger Sense feat, right?) You might be able to get something even higher for him.

Oops. I forgot that one. I was so busy looking up the rules for our Divine Oracle that I forgot about my own toys.
Anyway, Devastation's init is actually 34
 

Since Annalist rolled a monster knowledge check, I posted his results in the first IC post. Future results will also be added there.
I won't give away the stats of the monsters, just tidbits of information that will be totally useless if you go look up the stats on your Monster Manual, but that can actually give some advice otherwise.
 



Init (1d20+16=24)
Temp HP (1d8=5)

I lowered Brudd's con in order to increase his cha to qualify for Astral Fire, I replaced Shield Spec with Armor Spec Scale - gained +1 move to loose 1 reflex, not bad. Due to the con decrease I swapped out Back to the Wall fort durable. I also went through and now believe I have the correct number of powers, I would appreciate it if someone could double check that, but I think I am right.

Monster info is why I bought the Foestone, does not tell resistances, but it does give vulnerabilities which is handy as well as the lowest defense.
 
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