[4e] Combat Tracker Utility

XP bug

Hi,
many thanks for continuing the work on this most excellent tool. Since people have taken up on Morteanus' original work I thought I'd mention the XP bug. The combat manager doesn't calculate monster XP above 999 correctly. A monster with 1000 XP will show as 1 XP. A monster with 30 000 XP will show as 30 XP, and so on.
 

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Hi,
many thanks for continuing the work on this most excellent tool. Since people have taken up on Morteanus' original work I thought I'd mention the XP bug. The combat manager doesn't calculate monster XP above 999 correctly. A monster with 1000 XP will show as 1 XP. A monster with 30 000 XP will show as 30 XP, and so on.


Where are you seeing this problem, exactly? I just tested it, and monsters are importing with the correct XP, and they're adding the correct XP if I add them to the list in the library, and the correct XP carries over to the front page when I add those monsters to the encounter.

The one thing I can think of is: Do your computer's language and region settings set your number formatting to something other than "X,XXX,XXX" or "XXXXXXX" for numbers of 1000 or higher?

If you could send me a screenshot or something, I'll be happy to look closer at the issue :)
 

I've confirmed that it does mess up, if your regional setting formats numbers in a way other than XXX,XXX,XXX or XXXXXXXXX. Not sure how to deal with that, but I'll see what I can do.
 


Just another post saying.. great product... out group use it, very quick... nice to use, drove me back from my mac just to use it at the table :)
If someone ported it to my ipad :))))
 

Version 1.7.0 has been posted at http://wiki.rpg.net/index.php/DnD4eCM

Features:

* Badly formed monster powers in Adventure Tools could cause Combat Manager to crash. This isn't guaranteeing that they're all fixed, but I did fix a couple of glaring ones.
* Power Points for Psionic PCs that will work much like Action Points. These will import from the Character Builder file, and can also be added to any entry in the library. This may change in the future to not take up so much space in the Powers List.
* Ongoing damage pop-up. At the beginning of any turn that has an effect with the word "Ongoing" in it, it will pop up, reminding you to apply ongoing damage. This feature can be disabled in the Options.
* Fix equipment naming on import. Magic Weapons currently show as "Dagger Lifedrinker Weapon +1" or Leather Armor Magic Armor +1" These will now show as "Lifedrinker Dagger +1" or "Magic Leather Armor +1"
* Magic Equipment now shows in the Powers List, and can be disabled/enabled like other powers.
* Right-click > enable and right-click > disable for powers in the power list.
* Right-click > View Compendium Entry for powers and items on characters imported after 1.7.0. Only works if you're logged into your D&D Insider account.
* Copy initiative list to clipboard from the Encounter menu.
* Stopped the Short Rest from resetting action points.
* Added a Short Rest with Milestone that WILL reset action points.

Comments and suggestions, as usual, are always welcome.
 




Hi there. I've just downloaded and installed last version of this app. While I've encountered no problem pasting monster from Adventure tools, if I try to 'CB Load' a Character from Character Builder I've got this error:

Character "", exadecimal value 0x27, can not be used in a name. Line 3198, position 56.

Here follows the detail from win (italian version :P)

System.Xml.XmlException: Il carattere ''', valore esadecimale 0x27, non può essere utilizzato in un nome. Riga 3198, posizione 56.
in System.Xml.XmlTextReaderImpl.Throw(Exception e)
in System.Xml.XmlTextReaderImpl.ParseElement()
in System.Xml.XmlTextReaderImpl.ParseElementContent()
in DnD4e_Combat_Manager.Statblock.ImportCharFromCBXML(Object& p_reader)
in DnD4e_Combat_Manager.Statblock.LoadFromCBFile(String filename)
in DnD4e_Combat_Manager.StatLibraryView.pbCBLoad_Click(Object sender, EventArgs e)
in System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
in System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ToolStrip.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.4952 (win7RTMGDR.050727-4900)
Base di codice: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
DnD4e Combat Manager
Versione assembly: 1.7.1.0
Versione Win32: 1.7.1.0
Base di codice: file:///D:/AdunanzA/Incoming/D%26D/DnD4e%20Combat%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
Versione assembly: 8.0.0.0
Versione Win32: 8.0.50727.4927 (NetFXspW7.050727-4900)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
System.Configuration
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.XML.resources
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Xml.resources/2.0.0.0_it_b77a5c561934e089/System.Xml.resources.dll
----------------------------------------
mscorlib.resources
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.4952 (win7RTMGDR.050727-4900)
Base di codice: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll



Then the program exit and no character is imported.
Running Windows 7 pro 64
 
Last edited:

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