Belorin
Explorer
Arduin Eternal
Well as you can tell from my sig I am an advocate for Arduin Eternal. Which is the new incarnation of the Arduin Grimoires by Dave Hargraves that started out in 1977 as a rules supplement for D&D. However it quickly evolved into it's own system, since then it has gone thru a couple more evolutions.
The Arduin Eternal game differs from D&D in several different ways;
1) first and foremost, it uses a d100 game mechanic, this allows for a wider range of gameplay options.
2) it is a level-less system, advancement is by skill proficency, each class has 3 or 4 core skills that as you use them your proficency increases.
3) you have static hit points, these are determined at character creation and very rarely change.
4) there are 16 basic classes and 21 character races.
5) Arduin is the game and also the game setting, Arduin itself is a small country on the continent of Khaora, which contains over 70 civilized countries and other gatherings of peoples and civilizations. Khaora is one of five continents on the world known as Khass.
Arduin rose to prominence due to the discovery that there were a unknown number of nexus gates that opened on different worlds and/or dimensions. Adventuring in Arduin is a dangerous occupation and the only things that keep you alive are your wits, your skills and your friends. But, hey two out of three ain't bad.
Arduin is a world of ancient magic, starfaring cvilizations and horrific monsters, do you want to live forever?
One thing I should mention is that AE is not out yet, it should be finishing up the playtest phase and going through it's final adjustment soon. Check out the website in my sig for more details and news.
Also check out Emperors Choice for the Compleat Arduin, the previous incarnation.
Bel
Well as you can tell from my sig I am an advocate for Arduin Eternal. Which is the new incarnation of the Arduin Grimoires by Dave Hargraves that started out in 1977 as a rules supplement for D&D. However it quickly evolved into it's own system, since then it has gone thru a couple more evolutions.
The Arduin Eternal game differs from D&D in several different ways;
1) first and foremost, it uses a d100 game mechanic, this allows for a wider range of gameplay options.
2) it is a level-less system, advancement is by skill proficency, each class has 3 or 4 core skills that as you use them your proficency increases.
3) you have static hit points, these are determined at character creation and very rarely change.
4) there are 16 basic classes and 21 character races.
5) Arduin is the game and also the game setting, Arduin itself is a small country on the continent of Khaora, which contains over 70 civilized countries and other gatherings of peoples and civilizations. Khaora is one of five continents on the world known as Khass.
Arduin rose to prominence due to the discovery that there were a unknown number of nexus gates that opened on different worlds and/or dimensions. Adventuring in Arduin is a dangerous occupation and the only things that keep you alive are your wits, your skills and your friends. But, hey two out of three ain't bad.
Arduin is a world of ancient magic, starfaring cvilizations and horrific monsters, do you want to live forever?
One thing I should mention is that AE is not out yet, it should be finishing up the playtest phase and going through it's final adjustment soon. Check out the website in my sig for more details and news.
Also check out Emperors Choice for the Compleat Arduin, the previous incarnation.
Bel
Last edited: