WillPhillips
Explorer
Hi all,
I apologize that this is going to be on the brief and possible uninformative end of things, but that's never stopped me from trying to get answers before!
I'll be sure to post his current build tomorrow. So here's my general problem:
The party just leveled up to 8 this week and is composed as follows:
1. Dwarf Con/Int Starlock (myself)
2. Dwarf Warden, MC Barbarian
3. Dragonborn Paladin
4. Eladrin Wizard, MC Swordmage
At this point, I'm really struggling to become an effective part of the party in combat. I like the character concept too much to abandon it, so that's why I've come begging for some help.
Most fights, the Paladin can drop a massive daily attack which can do between 45-60 damage. The wizard can follow up with a Fireball AOE spell that's really nasty - along with his controller spells, too.
I find myself in a lurch as I'm not doing major DPS (and yeah, I now know warlocks are a joke of a striker that I've read the forums a lot), and my controller-esque status effects mostly involve pushing the targets - something that goes against our tactics as we get the pally and fighter locking the enemies down. Our battles generally revolve around the pally and warden marking enemies, getting whooped and dealing some whoopings, and then the warlock and wiz attacking from far. As a result, I feel outshined in everything I do and I'm not fufilling a distinct role tactically - the pally drops better damage, and even the wizard can get a one-up on me not to mention his control spells.
So, what are my options here?
Hybrids are out, as per DM fiat, by the way. However, I can go ahead and rebuild the character as much as possible, but at this point, I'm sticking with the Warlock route, but am open to either of the three Con builds.
Help! Please! I don't want to have to bring in my cheesed out half-orc storm sorc!
I apologize that this is going to be on the brief and possible uninformative end of things, but that's never stopped me from trying to get answers before!

The party just leveled up to 8 this week and is composed as follows:
1. Dwarf Con/Int Starlock (myself)
2. Dwarf Warden, MC Barbarian
3. Dragonborn Paladin
4. Eladrin Wizard, MC Swordmage
At this point, I'm really struggling to become an effective part of the party in combat. I like the character concept too much to abandon it, so that's why I've come begging for some help.
Most fights, the Paladin can drop a massive daily attack which can do between 45-60 damage. The wizard can follow up with a Fireball AOE spell that's really nasty - along with his controller spells, too.
I find myself in a lurch as I'm not doing major DPS (and yeah, I now know warlocks are a joke of a striker that I've read the forums a lot), and my controller-esque status effects mostly involve pushing the targets - something that goes against our tactics as we get the pally and fighter locking the enemies down. Our battles generally revolve around the pally and warden marking enemies, getting whooped and dealing some whoopings, and then the warlock and wiz attacking from far. As a result, I feel outshined in everything I do and I'm not fufilling a distinct role tactically - the pally drops better damage, and even the wizard can get a one-up on me not to mention his control spells.
So, what are my options here?
Hybrids are out, as per DM fiat, by the way. However, I can go ahead and rebuild the character as much as possible, but at this point, I'm sticking with the Warlock route, but am open to either of the three Con builds.
Help! Please! I don't want to have to bring in my cheesed out half-orc storm sorc!