Ruin Explorer said:
Good grief. This is a pretty bizarre attitude. Are you new to D&D or something?
I've been playing AD&D since long before there were rules for most actions. We've been making up rules on the spot for "creative" stuff long before "Hollow Earth Expedition" was even a braincell in the designer's mind.
Description and storytelling matter in MY D&D game, and they always have. I really disliked the way 3E decided to make rules for everything in extreme detail, and seemingly discourage storytelling, stunts, etc.
In 3.5E, I agree, people may be "misinterpreting" the rules when that sort of thing happens. They sure as hell weren't in 1E and 2E, which is where 90% of the stories you're relating come from! (About 3/4 of your examples are of idiocy, but the other 1/4? Cool stuff). I dunno about you, but I've never been "exploited by a pushy player" (being a pushy bastard myself), but I sure as heck have seen a cool idea from a player and been accomplice to making a cooler and more fun game.
Why arbitarily make a distinction between one RPG and the other in this regard btw? Description and creativity isn't good for D&D? Is that really what you're saying?
I've been playing since 1976, purchased all my gaming supplies at the Dungeon in Lake Geneva.
I have lots of crazy fun stories about use and abuse of spells and abilities. Most of those stories come from the late 70s and early 80s. OD&D and AD&D was a much different game than D20 D&D. I honestly believe that the game of 4E D&D or 3.5E D&D is better served with accurate descriptions of what a spell's effects are. If I wanted a rules-lite game, I'd play a different system.
In my experience, most "creative" use of spells has been permitted once or perhaps twice by a DM, simply to reward the creativity, and then the DM either disallows the spell or reads the rules to figure out how its supposed to work and that "creative" use is never seen in the campaign again.
Grease has many creative uses on slopes and ropes that are not explicitly covered by the rules, and I am not squelching those ideas. I like knowing exactly how likely grease is to make someone fall or drop their weapon. I like to know how much of an improvement Grease gives to escape artist checks to get out of a grapple. If a spell has a use, lets hear about it. I'd rather not find out
by surprise that "grease" coats the inside of a person's lungs and suffocates them, or causes them to float in water, or burns in a "grease fire" for 1d6X[caster level] damage per round to anyone trapped within.
In many cases, I've found that rules clarifications regarding spells are more helpful than not: for example, 3.5 removed some AD&D exploits regarding levitating an unwilling creature, casting feather fall to prevent arrows from harming you, preventing expanding air-pressure damage from spells like fireball (or deafening from lightning bolt).