I agree with :
But I don't agree that the reason is :
This seems like a Simulationist-by-habit "RPG are by definition open-ended like the real world".
It is simply because D&D is about facing off challenges in great numbers with a wizard team member.
Hussar said:Magic in the game though has to be a tool. It's not a plot device. It's no different than a weapon in the hands of a fighter type. It's going to be used and used as often as possible.
Whether it can be used once a day or once a minute, it really doesn't matter.
But I don't agree that the reason is :
Hussar said:But, those stories always end. They don't tell you what happens when the protagonist figures out that there are a hundred and one uses for this helmet that makes him invisible. Because that would spoil the story.
This seems like a Simulationist-by-habit "RPG are by definition open-ended like the real world".
It is simply because D&D is about facing off challenges in great numbers with a wizard team member.