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D&D 4E 4e Deck of Many Things

Yeah, I guess it really depends on how you string it together though. Making it look like the deck is the thing that's twisting fate is all in the description. Part of the problem with my example was that the players were asking for divination instead of wishing for escape.

Kinda reminds me of the Monkey's Paw.

'"It had a spell put on it by an old fakir," said the sergeant-major, "a very holy man. He wanted to show that fate ruled people's lives, and that those who interfered with it did so to their sorrow"'.

Sorry I sidetracked your thread, bfreak.
 

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Personally, I have no problem with it not being "high-risk high reward" - I like the concept of the Deck of Many Things, but I've actually seen older Edition campaigns come to a crashing halt from a few bad pulls from the deck.

So I'd rather have the Deck be weaker and fun rather than Campaign altering and possibly campaign ending.
 

Into the Woods

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