Desdichado
Hero
Yes, but not everyone uses the term that way. That's a broader interpretation of the term than the last conversation we had on the subject, for instance.Raven Crowking said:There's no way that any DM anywhere can ever present a truly complete world...doing so falls outside of the scope of human endevour. The sandbox style aims, primarily, to give the PCs choices; to let the players drive the game (instead of being driven by it).
IMHO, of course.![]()
Moo!RC said:Bullocks. Or, at least, "bullocks" in my personal case.
Sorry, I'm not normally a spelling/grammer nazi, but that struck me as funny. I think the word you're looking for here is 'bollocks.'
Well, that's hardly an absolute. Some people enjoy statting. Some people don't need to do it in the first place (me, for instance) to run a game.RC said:It is the mind-numbing bog-work of statting in 3.x that "burns out" DMs, IME and IMHO, not the creative aspects. Creativity is fun....a hobby unto itself!
I enjoy setting construction, but I can still get burned out on it, or lose interest in a project before I get to the point where I run that setting.
See; again, some clarity on what exactly we mean by sandbox would be good. I think I approximate a lot of the "sandbox" ideal in many ways, and certainly I have an almost allergic aversion to railroading players, but I still limit my setting detail to relatively "high level" and regional stuff. Running a sandbox requires that you either 1) have a highly detailed setting that you can draw on to accomodate PC choice, or 2) are good at playing off the cuff and coming up with details on an as-needed basis, but not necessarily both.EDIT: That bit by Ray Winninger is a dangerous bit of advice if you want to run a sandbox game. The only way that the DM absolutely knows what he has to prepare is to delimit the choices available to the players. Of course, all games delimit choices to greater or lesser degrees, but if your goal is to create a sandbox, you don't want to delimit player choices more than is necessary. There is no sense in detailing the City of Brass if the PCs will never go there; there is a great deal of sense in at least outlining if the PCs have that option. This is one area where you & I differ, I suppose. I find that whatever work you put into a sandbox automatically "pays for itself" as it generates player interest, makes the world seem more real, and gives more options.
I tend to do more of the latter than the former. Although I enjoy setting development as much as the next DM, I can only do so much of it before my attention span starts looking in other directions.