D&D 4E 4E Devils vs. Demons article

I'm really excited by all this.

I love Planescape, but this stuff sounds so good that it more than justifies abandoning the Great Wheel. If I want to run a Planescape game in the future, I doubt it will be hard to recreate it myself, you know?
 

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Hmm. I'm in favour of this.

One of the greatest problems with Expedition to the Demonweb Pits for me was it really felt like a Devil adventure rather than a Demon adventure. Why all this intricate plotting from Chaotic creatures?

(It's also one reason I like FC2 more than FC1...)

Cheers!
 

Like it, like it, like it. Devils are much more in their devilish plotter role - and demons are crazy, savage beings, as they should be. And Astral Dominions, Elemental Tempest, Tharizdun-mentioning, Astral Sea (remembers me of Monte's Ethereal Sea!) are all very, very evocative and give a sense of grandeur, just as the planes should.

Me likes it. Additionally, it is so far from the Great Wheel, that a Sigil-book gets a raison d'etre. Which isn't bad either!

Cheers, LT.
 

Delemental said:
One thing I noted was that demons now appear to be corrupted elemental beings. Does this mean that demons will have strong elemental connections associated with their origin? Obviously the balor already has a strong 'fire' motif - will babau start to have more of an 'earthy' feel, or vrocks an association with air?

I want to see the fiend associated with Water. Mmm.

I am a little disappointed that Demons are just "Kill destroy obliterate". That makes them pretty one-dimensional. Although I suppose that Demon Lords who plot could be looking to basically 'destroy everything' but on a more long term basis, more like anarchists and terrorists rather than simply arson or a murder spree.

But I like this. It's distinct.
 



I like this change!

...provided we still have core yugoloths/daemons. I'm not precisely sure what their role would be, though the "fiendish mercenaries" angle still works, and a "caretakers of ancient and terrible secrets" fits them well too.

Demons destroy everything around them. Devils promise heaven while plotting damnation. Yugoloths merely ask that you pay their asking price.
 


Kunimatyu said:
I like this change!

...provided we still have core yugoloths/daemons. I'm not precisely sure what their role would be, though the "fiendish mercenaries" angle still works, and a "caretakers of ancient and terrible secrets" fits them well too.

Demons destroy everything around them. Devils promise heaven while plotting damnation. Yugoloths merely ask that you pay their asking price.

The article mentions Tharizdun finding a "seed of evil" - that seed had to come from somewhere, right?

Yugoloths could easily be defined as the 'original evil' of the cosmos, with demons and devils being relative newcomers to the game. Motivated by evil for evil's sake, rather than motivated by a lust for power or destruction.
 

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