Professor Phobos
First Post
Reynard said:Ah. EN World's institutional anti-DMism rears its head again.
I'm glad I'm not the only one to have noticed it.
Reynard said:Ah. EN World's institutional anti-DMism rears its head again.
Reynard said:Just because you hand them the reigns doesn't mean they'll drive. Active players will take control of a table regardless of how stringent the game system is; passive players will sit like lumps even if they are given the keys to the kingdom. Nothing kills a game like player apathy.
Professor Phobos said:I'm glad I'm not the only one to have noticed it.
Reynard said:Actually, I should have said "The EN World 4E Forum's Institutional Anti-DMism" because it is really only bad in this forum.
Hmm. It looks to me like there's some Anti-Playerism around here, too.Reynard said:For the record, I agree with you. However, my experience is such that players do read the DMG and the MM and some players believe that the DM is "cheating" if he deviates from those rules.
Grog said:Hmm. It looks to me like there's some Anti-Playerism around here, too.
(Spoken as someone who mostly DMs these days).
You missed the point of my post. The purpose of my post was to point out that, if it's valid to use the specter of bad players to support one side of an argument, it's equally valid to use the specter of bad DMs to support the other side.Professor Phobos said:Eh. If being against players who read the Monster's Manual and then complain if they face a Hobgoblin that deviates from it is wrong, I don't want to be right.
Grog said:Hmm. It looks to me like there's some Anti-Playerism around here, too.
(Spoken as someone who mostly DMs these days).
Grog said:You missed the point of my post. The purpose of my post was to point out that, if it's valid to use the specter of bad players to support one side of an argument, it's equally valid to use the specter of bad DMs to support the other side.
apoptosis said:But giving active players the ability to take greater part in the shared environment is beneficial to the overall game.
Wormwood said:And while I unserstand your position, I see this as all 'good things'.
The less time I must spend fiddling with purely mechanistic elements, the more time I can spend on planning the *fun* stuff.