What's really messed up is that the pit fiend article -- more precisely, getting to see how the game mechanics are actually going to be expressed in one of the rule books -- has me all confused because I see shades of both 1E and 3E in there, not to mention both support for and information against my basic premise here, and I am not sure what to make of it.
On the one hand, the stat block is concise, that's good. On the other hand, everything has been stripped out that defines the creature as anything more than a 26th level orc. that's bad. On the other hand, there's "blank space" between the crunch and the fluff. That's good. On the other hand, there's something about the flavor of the special abilities I don't like. That's bad.
I really, really hate it when my carefully crafted preconcepts get all messed up by actual hard data.
On the one hand, the stat block is concise, that's good. On the other hand, everything has been stripped out that defines the creature as anything more than a 26th level orc. that's bad. On the other hand, there's "blank space" between the crunch and the fluff. That's good. On the other hand, there's something about the flavor of the special abilities I don't like. That's bad.
I really, really hate it when my carefully crafted preconcepts get all messed up by actual hard data.